300 lines
10 KiB
C++
300 lines
10 KiB
C++
/*************************************************************************/
|
|
/* editor_folding.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "editor_folding.h"
|
|
|
|
#include "core/os/file_access.h"
|
|
#include "editor_inspector.h"
|
|
#include "editor_settings.h"
|
|
|
|
PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
|
|
PoolVector<String> sections;
|
|
sections.resize(p_object->editor_get_section_folding().size());
|
|
if (sections.size()) {
|
|
PoolVector<String>::Write w = sections.write();
|
|
int idx = 0;
|
|
for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
|
|
w[idx++] = E->get();
|
|
}
|
|
}
|
|
|
|
return sections;
|
|
}
|
|
|
|
void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
|
|
Ref<ConfigFile> config;
|
|
config.instance();
|
|
PoolVector<String> unfolds = _get_unfolds(p_resource.ptr());
|
|
config->set_value("folding", "sections_unfolded", unfolds);
|
|
|
|
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
|
|
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
|
|
config->save(file);
|
|
}
|
|
|
|
void EditorFolding::_set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds) {
|
|
int uc = p_unfolds.size();
|
|
PoolVector<String>::Read r = p_unfolds.read();
|
|
p_object->editor_clear_section_folding();
|
|
for (int i = 0; i < uc; i++) {
|
|
p_object->editor_set_section_unfold(r[i], true);
|
|
}
|
|
}
|
|
|
|
void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
|
|
Ref<ConfigFile> config;
|
|
config.instance();
|
|
|
|
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
|
|
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
|
|
|
|
if (config->load(file) != OK) {
|
|
return;
|
|
}
|
|
|
|
PoolVector<String> unfolds;
|
|
|
|
if (config->has_section_key("folding", "sections_unfolded")) {
|
|
unfolds = config->get_value("folding", "sections_unfolded");
|
|
}
|
|
_set_unfolds(p_resource.ptr(), unfolds);
|
|
}
|
|
|
|
void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
|
|
if (p_root != p_node) {
|
|
if (!p_node->get_owner()) {
|
|
return; //not owned, bye
|
|
}
|
|
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (p_node->is_displayed_folded()) {
|
|
nodes_folded.push_back(p_root->get_path_to(p_node));
|
|
}
|
|
PoolVector<String> unfolds = _get_unfolds(p_node);
|
|
|
|
if (unfolds.size()) {
|
|
p_folds.push_back(p_root->get_path_to(p_node));
|
|
p_folds.push_back(unfolds);
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
p_node->get_property_list(&plist);
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
if (E->get().usage & PROPERTY_USAGE_EDITOR) {
|
|
if (E->get().type == Variant::OBJECT) {
|
|
RES res = p_node->get(E->get().name);
|
|
if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
|
|
PoolVector<String> res_unfolds = _get_unfolds(res.ptr());
|
|
resource_folds.push_back(res->get_path());
|
|
resource_folds.push_back(res_unfolds);
|
|
resources.insert(res);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources);
|
|
}
|
|
}
|
|
void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
|
|
ERR_FAIL_NULL(p_scene);
|
|
|
|
FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
|
|
if (!file_check->file_exists(p_path)) { //This can happen when creating scene from FilesystemDock. It has path, but no file.
|
|
return;
|
|
}
|
|
|
|
Ref<ConfigFile> config;
|
|
config.instance();
|
|
|
|
Array unfolds, res_unfolds;
|
|
Set<RES> resources;
|
|
Array nodes_folded;
|
|
_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
|
|
|
|
config->set_value("folding", "node_unfolds", unfolds);
|
|
config->set_value("folding", "resource_unfolds", res_unfolds);
|
|
config->set_value("folding", "nodes_folded", nodes_folded);
|
|
|
|
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
|
|
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
|
|
config->save(file);
|
|
}
|
|
void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
|
|
Ref<ConfigFile> config;
|
|
config.instance();
|
|
|
|
String path = EditorSettings::get_singleton()->get_project_settings_dir();
|
|
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
|
|
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
|
|
|
|
if (config->load(file) != OK) {
|
|
return;
|
|
}
|
|
|
|
Array unfolds;
|
|
if (config->has_section_key("folding", "node_unfolds")) {
|
|
unfolds = config->get_value("folding", "node_unfolds");
|
|
}
|
|
Array res_unfolds;
|
|
if (config->has_section_key("folding", "resource_unfolds")) {
|
|
res_unfolds = config->get_value("folding", "resource_unfolds");
|
|
}
|
|
Array nodes_folded;
|
|
if (config->has_section_key("folding", "nodes_folded")) {
|
|
nodes_folded = config->get_value("folding", "nodes_folded");
|
|
}
|
|
|
|
ERR_FAIL_COND(unfolds.size() & 1);
|
|
ERR_FAIL_COND(res_unfolds.size() & 1);
|
|
|
|
for (int i = 0; i < unfolds.size(); i += 2) {
|
|
NodePath path2 = unfolds[i];
|
|
PoolVector<String> un = unfolds[i + 1];
|
|
Node *node = p_scene->get_node_or_null(path2);
|
|
if (!node) {
|
|
continue;
|
|
}
|
|
_set_unfolds(node, un);
|
|
}
|
|
|
|
for (int i = 0; i < res_unfolds.size(); i += 2) {
|
|
String path2 = res_unfolds[i];
|
|
RES res;
|
|
if (ResourceCache::has(path2)) {
|
|
res = RES(ResourceCache::get(path2));
|
|
}
|
|
if (res.is_null()) {
|
|
continue;
|
|
}
|
|
|
|
PoolVector<String> unfolds2 = res_unfolds[i + 1];
|
|
_set_unfolds(res.ptr(), unfolds2);
|
|
}
|
|
|
|
for (int i = 0; i < nodes_folded.size(); i++) {
|
|
NodePath fold_path = nodes_folded[i];
|
|
if (p_scene->has_node(fold_path)) {
|
|
Node *node = p_scene->get_node(fold_path);
|
|
node->set_display_folded(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool EditorFolding::has_folding_data(const String &p_path) {
|
|
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
|
|
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
|
|
return FileAccess::exists(file);
|
|
}
|
|
|
|
void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
|
|
List<PropertyInfo> plist;
|
|
p_object->get_property_list(&plist);
|
|
String group_base;
|
|
String group;
|
|
|
|
Set<String> unfold_group;
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
if (E->get().usage & PROPERTY_USAGE_CATEGORY) {
|
|
group = "";
|
|
group_base = "";
|
|
}
|
|
if (E->get().usage & PROPERTY_USAGE_GROUP) {
|
|
group = E->get().name;
|
|
group_base = E->get().hint_string;
|
|
if (group_base.ends_with("_")) {
|
|
group_base = group_base.substr(0, group_base.length() - 1);
|
|
}
|
|
}
|
|
|
|
//can unfold
|
|
if (E->get().usage & PROPERTY_USAGE_EDITOR) {
|
|
if (group != "") { //group
|
|
if (group_base == String() || E->get().name.begins_with(group_base)) {
|
|
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
|
|
if (can_revert) {
|
|
unfold_group.insert(group);
|
|
}
|
|
}
|
|
} else { //path
|
|
int last = E->get().name.find_last("/");
|
|
if (last != -1) {
|
|
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
|
|
if (can_revert) {
|
|
unfold_group.insert(E->get().name.substr(0, last));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (E->get().type == Variant::OBJECT) {
|
|
RES res = p_object->get(E->get().name);
|
|
if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
|
|
resources.insert(res);
|
|
_do_object_unfolds(res.ptr(), resources);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
|
|
p_object->editor_set_section_unfold(E->get(), true);
|
|
}
|
|
}
|
|
|
|
void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
|
|
if (p_root != p_node) {
|
|
if (!p_node->get_owner()) {
|
|
return; //not owned, bye
|
|
}
|
|
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
_do_object_unfolds(p_node, resources);
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_do_node_unfolds(p_root, p_node->get_child(i), resources);
|
|
}
|
|
}
|
|
|
|
void EditorFolding::unfold_scene(Node *p_scene) {
|
|
Set<RES> resources;
|
|
_do_node_unfolds(p_scene, p_scene, resources);
|
|
}
|
|
|
|
EditorFolding::EditorFolding() {
|
|
}
|