godot/scene/gui/color_picker.h

182 lines
5.6 KiB
C++

/*************************************************************************/
/* color_picker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
class ColorPicker : public BoxContainer {
GDCLASS(ColorPicker, BoxContainer);
private:
static List<Color> preset_cache;
Control *screen;
Control *uv_edit;
Control *w_edit;
TextureRect *sample;
TextureRect *preset;
HBoxContainer *preset_container;
HBoxContainer *preset_container2;
HSeparator *preset_separator;
Button *bt_add_preset;
List<Color> presets;
ToolButton *btn_pick;
CheckButton *btn_hsv;
CheckButton *btn_raw;
HSlider *scroll[4];
SpinBox *values[4];
Label *labels[4];
Button *text_type;
LineEdit *c_text;
bool edit_alpha;
Size2i ms;
bool text_is_constructor;
int presets_per_row;
Color color;
Color old_color;
bool display_old_color = false;
bool raw_mode_enabled;
bool hsv_mode_enabled;
bool deferred_mode_enabled;
bool updating;
bool changing_color;
bool presets_enabled;
bool presets_visible;
float h, s, v;
Color last_hsv;
void _html_entered(const String &p_html);
void _value_changed(double);
void _update_controls();
void _update_color(bool p_update_sliders = true);
void _update_presets();
void _update_text_value();
void _text_type_toggled();
void _sample_input(const Ref<InputEvent> &p_event);
void _sample_draw();
void _hsv_draw(int p_which, Control *c);
void _uv_input(const Ref<InputEvent> &p_event);
void _w_input(const Ref<InputEvent> &p_event);
void _preset_input(const Ref<InputEvent> &p_event);
void _screen_input(const Ref<InputEvent> &p_event);
void _add_preset_pressed();
void _screen_pick_pressed();
void _focus_enter();
void _focus_exit();
void _html_focus_exit();
protected:
void _notification(int);
static void _bind_methods();
public:
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
void _set_pick_color(const Color &p_color, bool p_update_sliders);
void set_pick_color(const Color &p_color);
Color get_pick_color() const;
void set_old_color(const Color &p_color);
void set_display_old_color(bool p_enabled);
bool is_displaying_old_color() const;
void add_preset(const Color &p_color);
void erase_preset(const Color &p_color);
PoolColorArray get_presets() const;
void set_hsv_mode(bool p_enabled);
bool is_hsv_mode() const;
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;
void set_deferred_mode(bool p_enabled);
bool is_deferred_mode() const;
void set_presets_enabled(bool p_enabled);
bool are_presets_enabled() const;
void set_presets_visible(bool p_visible);
bool are_presets_visible() const;
void set_focus_on_line_edit();
ColorPicker();
};
class ColorPickerButton : public Button {
GDCLASS(ColorPickerButton, Button);
PopupPanel *popup;
ColorPicker *picker;
Color color;
bool edit_alpha;
void _about_to_show();
void _color_changed(const Color &p_color);
void _modal_closed();
virtual void pressed();
void _update_picker();
protected:
void _notification(int);
static void _bind_methods();
public:
void set_pick_color(const Color &p_color);
Color get_pick_color() const;
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
ColorPicker *get_picker();
PopupPanel *get_popup();
ColorPickerButton();
};
#endif // COLOR_PICKER_H