godot/doc/classes/InputEventJoypadButton.xml

29 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadButton" inherits="InputEvent" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Input event for gamepad buttons.
</brief_description>
<description>
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
</description>
<tutorials>
<link>$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
Button identifier. One of the [enum JoystickList] button constants.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
</member>
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
[b]Note:[/b] This property is never set by the engine and is always [code]0[/code].
</member>
</members>
<constants>
</constants>
</class>