godot/scene/audio
A Thousand Ships 578fa8603d [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.

(cherry picked from commit 72fccd82c5)
2023-10-24 19:51:53 +02:00
..
SCsub
audio_stream_player.cpp [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
audio_stream_player.h Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00