.. |
SCsub
|
Add Skeletons and Blend Shapes to the OpenGL renderer
|
2022-11-29 09:45:03 -08:00 |
canvas.glsl
|
Significantly improve the speed of shader compilation in compatibility backend
|
2024-03-11 15:00:44 +01:00 |
canvas_occlusion.glsl
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
canvas_sdf.glsl
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
canvas_uniforms_inc.glsl
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
copy.glsl
|
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
|
2024-01-24 15:57:59 +01:00 |
cube_to_dp.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
cubemap_filter.glsl
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
effect_blur.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
|
New OpenGL batching canvas renderer
|
2022-01-11 22:26:18 -08:00 |
particles.glsl
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
particles_copy.glsl
|
Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices
|
2024-05-01 20:56:53 -07:00 |
scene.glsl
|
Style: Mark clang-format 16 as supported for pre-commit hook
|
2024-01-24 15:57:59 +01:00 |
skeleton.glsl
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
sky.glsl
|
replace sampler arrays with constant sampler elements
|
2023-06-22 01:11:57 +03:00 |
stdlib_inc.glsl
|
Avoid branch in half2float in gl_compatibility renderer
|
2023-02-14 20:31:36 -08:00 |
tonemap.glsl
|
Add multiview to the opengl3 driver
|
2022-10-21 21:00:32 -05:00 |
tonemap_inc.glsl
|
Add basic lighting to GLES3 renderer.
|
2022-05-16 15:07:09 -07:00 |