godot/drivers/gles3/shaders
clayjohn b5660604e4 Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices 2024-05-01 20:56:53 -07:00
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SCsub Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
canvas.glsl Significantly improve the speed of shader compilation in compatibility backend 2024-03-11 15:00:44 +01:00
canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
copy.glsl Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2024-01-24 15:57:59 +01:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
particles.glsl Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particles_copy.glsl Avoid switch statement in glsl files to workaround shader compiler crash on macOS devices 2024-05-01 20:56:53 -07:00
scene.glsl Style: Mark clang-format 16 as supported for pre-commit hook 2024-01-24 15:57:59 +01:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sky.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap.glsl Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00