godot/editor/export
Pedro J. Estébanez 583b48c43f
Fix leak of scene used for customization during export
(cherry picked from commit d103b5570f)
2024-03-11 17:28:54 +01:00
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editor_export.cpp Linux: Handle export preset forward compat with 4.3+ platform name 2024-03-01 15:50:46 +01:00
editor_export.h Fix export options of scripted EditorExportPlugins 2023-07-04 15:39:23 +02:00
editor_export_platform.cpp Fix leak of scene used for customization during export 2024-03-11 17:28:54 +01:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_platform_pc.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_plugin.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_export_preset.cpp [Export] Improve app / file version validation. 2023-11-01 11:25:44 +02:00
editor_export_preset.h Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp Ignore directory entries in TPZ 2024-01-24 16:38:28 +01:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Set an appropriate minimum size for labels in windows that display incorrectly 2024-01-25 17:19:42 +01:00
project_export.h Fix theme application in various editor dialogs 2023-12-07 10:27:06 +01:00