132 lines
5.1 KiB
C++
132 lines
5.1 KiB
C++
/**************************************************************************/
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/* input_event_configuration_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
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#define INPUT_EVENT_CONFIGURATION_DIALOG_H
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#include "scene/gui/dialogs.h"
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class OptionButton;
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class Tree;
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class EventListenerLineEdit;
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class CheckBox;
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// Confirmation Dialog used when configuring an input event.
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// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
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class InputEventConfigurationDialog : public ConfirmationDialog {
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GDCLASS(InputEventConfigurationDialog, ConfirmationDialog)
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private:
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struct IconCache {
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Ref<Texture2D> keyboard;
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Ref<Texture2D> mouse;
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Ref<Texture2D> joypad_button;
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Ref<Texture2D> joypad_axis;
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} icon_cache;
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Ref<InputEvent> event;
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Ref<InputEvent> original_event;
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bool in_tree_update = false;
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// Listening for input
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EventListenerLineEdit *event_listener = nullptr;
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Label *event_as_text = nullptr;
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// List of All Key/Mouse/Joypad input options.
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int allowed_input_types;
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Tree *input_list_tree = nullptr;
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LineEdit *input_list_search = nullptr;
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// Additional Options, shown depending on event selected
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VBoxContainer *additional_options_container = nullptr;
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HBoxContainer *device_container = nullptr;
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OptionButton *device_id_option = nullptr;
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HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.
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enum ModCheckbox {
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MOD_ALT,
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MOD_SHIFT,
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MOD_CTRL,
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MOD_META,
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MOD_MAX
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};
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#if defined(MACOS_ENABLED)
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String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
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#elif defined(WINDOWS_ENABLED)
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String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
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#else
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String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
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#endif
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String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };
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CheckBox *mod_checkboxes[MOD_MAX];
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CheckBox *autoremap_command_or_control_checkbox = nullptr;
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enum KeyMode {
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KEYMODE_KEYCODE,
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KEYMODE_PHY_KEYCODE,
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KEYMODE_UNICODE,
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};
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OptionButton *key_mode = nullptr;
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void _set_event(const Ref<InputEvent> &p_event, const Ref<InputEvent> &p_original_event, bool p_update_input_list_selection = true);
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void _on_listen_input_changed(const Ref<InputEvent> &p_event);
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void _on_listen_focus_changed();
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void _search_term_updated(const String &p_term);
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void _update_input_list();
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void _input_list_item_selected();
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void _mod_toggled(bool p_checked, int p_index);
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void _autoremap_command_or_control_toggled(bool p_checked);
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void _key_mode_selected(int p_mode);
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void _device_selection_changed(int p_option_button_index);
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void _set_current_device(int p_device);
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int _get_current_device() const;
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protected:
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void _notification(int p_what);
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public:
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// Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
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void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
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Ref<InputEvent> get_event() const;
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void set_allowed_input_types(int p_type_masks);
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InputEventConfigurationDialog();
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};
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#endif // INPUT_EVENT_CONFIGURATION_DIALOG_H
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