..
joints
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SCsub
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gjk_epa.cpp
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gjk_epa.h
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godot_area_3d.cpp
Merge pull request #83003 from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
godot_area_3d.h
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godot_area_pair_3d.cpp
Fix body leaving area gravity influence
2024-01-24 16:38:28 +01:00
godot_area_pair_3d.h
Fix body leaving area gravity influence
2024-01-24 16:38:28 +01:00
godot_body_3d.cpp
Merge pull request #83003 from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
godot_body_3d.h
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godot_body_direct_state_3d.cpp
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godot_body_direct_state_3d.h
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godot_body_pair_3d.cpp
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h
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godot_broad_phase_3d.cpp
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godot_broad_phase_3d.h
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godot_broad_phase_3d_bvh.cpp
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h
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godot_collision_object_3d.cpp
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godot_collision_object_3d.h
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godot_collision_solver_3d.cpp
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h
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godot_collision_solver_3d_sat.cpp
Fix separating axes for 3D cylinder-face collisions
2024-04-08 15:48:30 +02:00
godot_collision_solver_3d_sat.h
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godot_constraint_3d.h
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godot_joint_3d.h
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godot_physics_server_3d.cpp
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h
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godot_shape_3d.cpp
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_shape_3d.h
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
godot_soft_body_3d.h
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_space_3d.cpp
Allow for 32 max collisions in `test_body_motion`
2024-04-08 15:48:28 +02:00
godot_space_3d.h
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godot_step_3d.cpp
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godot_step_3d.h
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