godot/servers/rendering/rendering_device.compat.inc

80 lines
4.1 KiB
C++

/**************************************************************************/
/* rendering_device.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary) {
return shader_create_from_bytecode(p_shader_binary, RID());
}
BitField<RenderingDevice::BarrierMask> RenderingDevice::_convert_barrier_mask_81356(BitField<BarrierMask> p_old_barrier) {
if (p_old_barrier == 7) {
return BARRIER_MASK_ALL_BARRIERS;
} else if (p_old_barrier == 16) {
return BARRIER_MASK_NO_BARRIER;
}
BitField<BarrierMask> new_barrier;
if (p_old_barrier & 1) {
new_barrier.set_flag(BARRIER_MASK_VERTEX);
}
if (p_old_barrier & 2) {
new_barrier.set_flag(BARRIER_MASK_FRAGMENT);
}
if (p_old_barrier & 4) {
new_barrier.set_flag(BARRIER_MASK_COMPUTE);
}
if (p_old_barrier & 8) {
new_barrier.set_flag(BARRIER_MASK_TRANSFER);
}
return new_barrier;
}
void RenderingDevice::_draw_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
draw_list_end(_convert_barrier_mask_81356(p_post_barrier));
}
void RenderingDevice::_compute_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
compute_list_end(_convert_barrier_mask_81356(p_post_barrier));
}
void RenderingDevice::_barrier_bind_compat_81356(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
barrier(_convert_barrier_mask_81356(p_from), _convert_barrier_mask_81356(p_to));
}
void RenderingDevice::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606);
ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7));
ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7));
ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7));
}
#endif