godot/drivers/gles3
patwork 3a2804a7e7
Fix for GLES3 radiance cubemap update
(cherry picked from commit 3038de4245)
2024-09-17 10:00:12 +02:00
..
effects [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-09-17 08:57:41 +02:00
storage Compatibility: Fix alignment of compressed textures when retrieving 2024-09-17 08:57:45 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-17 08:57:43 +02:00
rasterizer_canvas_gles3.h Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-17 08:57:43 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion 2024-09-16 16:30:06 +02:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Fix for GLES3 radiance cubemap update 2024-09-17 10:00:12 +02:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-09-16 16:32:56 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00