608 lines
21 KiB
C++
608 lines
21 KiB
C++
/**************************************************************************/
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/* replication_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "replication_editor.h"
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#include "../multiplayer_synchronizer.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/inspector_dock.h"
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#include "editor/property_selector.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
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TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
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Vector<Node *> select_candidates;
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Node *to_select = nullptr;
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String filter = pick_node->get_filter_line_edit()->get_text();
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_pick_node_select_recursive(root_item, filter, select_candidates);
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if (!select_candidates.is_empty()) {
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for (int i = 0; i < select_candidates.size(); ++i) {
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Node *candidate = select_candidates[i];
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if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
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to_select = candidate;
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break;
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}
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}
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if (!to_select) {
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to_select = select_candidates[0];
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}
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}
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pick_node->get_scene_tree()->set_selected(to_select);
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}
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void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
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if (!p_item) {
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return;
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}
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NodePath np = p_item->get_metadata(0);
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Node *node = get_node(np);
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if (!p_filter.is_empty() && ((String)node->get_name()).containsn(p_filter)) {
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p_select_candidates.push_back(node);
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}
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TreeItem *c = p_item->get_first_child();
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while (c) {
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_pick_node_select_recursive(c, p_filter, p_select_candidates);
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c = c->get_next();
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}
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}
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void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case Key::UP:
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case Key::DOWN:
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case Key::PAGEUP:
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case Key::PAGEDOWN: {
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pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
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pick_node->get_filter_line_edit()->accept_event();
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} break;
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default:
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break;
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}
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}
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}
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void ReplicationEditor::_pick_node_selected(NodePath p_path) {
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Node *root = current->get_node(current->get_root_path());
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ERR_FAIL_NULL(root);
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Node *node = get_node(p_path);
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ERR_FAIL_NULL(node);
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NodePath path_to = root->get_path_to(node);
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adding_node_path = path_to;
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prop_selector->select_property_from_instance(node);
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}
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void ReplicationEditor::_pick_new_property() {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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pick_node->popup_scenetree_dialog(nullptr, current);
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pick_node->get_filter_line_edit()->clear();
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pick_node->get_filter_line_edit()->grab_focus();
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}
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void ReplicationEditor::_add_sync_property(String p_path) {
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config = current->get_replication_config();
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if (config.is_valid() && config->has_property(p_path)) {
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EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Add property to synchronizer"));
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if (config.is_null()) {
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config.instantiate();
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current->set_replication_config(config);
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undo_redo->add_do_method(current, "set_replication_config", config);
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undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
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_update_config();
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}
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undo_redo->add_do_method(config.ptr(), "add_property", p_path);
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undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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void ReplicationEditor::_pick_node_property_selected(String p_name) {
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String adding_prop_path = String(adding_node_path) + ":" + p_name;
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_add_sync_property(adding_prop_path);
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}
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/// ReplicationEditor
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ReplicationEditor::ReplicationEditor() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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delete_dialog = memnew(ConfirmationDialog);
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delete_dialog->connect("canceled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
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delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
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add_child(delete_dialog);
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VBoxContainer *vb = memnew(VBoxContainer);
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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pick_node = memnew(SceneTreeDialog);
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add_child(pick_node);
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pick_node->register_text_enter(pick_node->get_filter_line_edit());
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pick_node->set_title(TTR("Pick a node to synchronize:"));
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pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
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pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
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pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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// Filter out properties that cannot be synchronized.
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// * RIDs do not match across network.
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// * Objects are too large for replication.
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Vector<Variant::Type> types = {
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Variant::BOOL,
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Variant::INT,
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Variant::FLOAT,
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Variant::STRING,
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Variant::VECTOR2,
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Variant::VECTOR2I,
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Variant::RECT2,
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Variant::RECT2I,
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Variant::VECTOR3,
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Variant::VECTOR3I,
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Variant::TRANSFORM2D,
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Variant::VECTOR4,
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Variant::VECTOR4I,
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Variant::PLANE,
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Variant::QUATERNION,
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Variant::AABB,
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Variant::BASIS,
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Variant::TRANSFORM3D,
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Variant::PROJECTION,
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Variant::COLOR,
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Variant::STRING_NAME,
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Variant::NODE_PATH,
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// Variant::RID,
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// Variant::OBJECT,
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Variant::SIGNAL,
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Variant::DICTIONARY,
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Variant::ARRAY,
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Variant::PACKED_BYTE_ARRAY,
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Variant::PACKED_INT32_ARRAY,
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Variant::PACKED_INT64_ARRAY,
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Variant::PACKED_FLOAT32_ARRAY,
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Variant::PACKED_FLOAT64_ARRAY,
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Variant::PACKED_STRING_ARRAY,
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Variant::PACKED_VECTOR2_ARRAY,
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Variant::PACKED_VECTOR3_ARRAY,
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Variant::PACKED_COLOR_ARRAY,
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Variant::PACKED_VECTOR4_ARRAY,
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};
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prop_selector->set_type_filter(types);
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prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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add_pick_button = memnew(Button);
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add_pick_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_pick_new_property));
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add_pick_button->set_text(TTR("Add property to sync..."));
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hb->add_child(add_pick_button);
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VSeparator *vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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hb->add_child(memnew(Label(TTR("Path:"))));
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np_line_edit = memnew(LineEdit);
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np_line_edit->set_placeholder(":property");
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np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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np_line_edit->connect("text_submitted", callable_mp(this, &ReplicationEditor::_np_text_submitted));
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hb->add_child(np_line_edit);
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add_from_path_button = memnew(Button);
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add_from_path_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_add_pressed));
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add_from_path_button->set_text(TTR("Add from path"));
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hb->add_child(add_from_path_button);
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vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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pin = memnew(Button);
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pin->set_theme_type_variation("FlatButton");
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pin->set_toggle_mode(true);
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pin->set_tooltip_text(TTR("Pin replication editor"));
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hb->add_child(pin);
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_columns(4);
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tree->set_column_titles_visible(true);
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tree->set_column_title(0, TTR("Properties"));
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tree->set_column_expand(0, true);
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tree->set_column_title(1, TTR("Spawn"));
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tree->set_column_expand(1, false);
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tree->set_column_custom_minimum_width(1, 100);
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tree->set_column_title(2, TTR("Replicate"));
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tree->set_column_custom_minimum_width(2, 100);
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tree->set_column_expand(2, false);
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tree->set_column_expand(3, false);
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tree->create_item();
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tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(tree);
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drop_label = memnew(Label);
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drop_label->set_text(TTR("Add properties using the options above, or\ndrag them from the inspector and drop them here."));
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drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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tree->add_child(drop_label);
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drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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SET_DRAG_FORWARDING_CDU(tree, ReplicationEditor);
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}
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
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}
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bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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Dictionary d = p_data;
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if (!d.has("type")) {
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return false;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return false;
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}
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Object *obj = d["object"];
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if (!obj) {
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return false;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return false;
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}
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return true;
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}
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void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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Dictionary d = p_data;
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if (!d.has("type")) {
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return;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return;
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}
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Object *obj = d["object"];
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if (!obj) {
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return;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return;
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}
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String path = root->get_path_to(node);
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path += ":" + String(d["property"]);
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_add_sync_property(path);
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}
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void ReplicationEditor::_notification(int p_what) {
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switch (p_what) {
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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if (!EditorThemeManager::is_generated_theme_outdated()) {
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break;
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}
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[[fallthrough]];
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}
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case NOTIFICATION_ENTER_TREE: {
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add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
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add_pick_button->set_icon(get_theme_icon(SNAME("Add"), EditorStringName(EditorIcons)));
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pin->set_icon(get_theme_icon(SNAME("Pin"), EditorStringName(EditorIcons)));
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} break;
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}
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}
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void ReplicationEditor::_add_pressed() {
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if (!current) {
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EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
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return;
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}
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if (current->get_root_path().is_empty()) {
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EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
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return;
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}
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String np_text = np_line_edit->get_text();
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if (np_text.is_empty()) {
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EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
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return;
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}
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int idx = np_text.find(":");
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if (idx == -1) {
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np_text = ".:" + np_text;
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} else if (idx == 0) {
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np_text = "." + np_text;
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}
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NodePath path = NodePath(np_text);
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if (path.is_empty()) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
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return;
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}
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_add_sync_property(path);
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}
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void ReplicationEditor::_np_text_submitted(const String &p_newtext) {
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_add_pressed();
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}
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void ReplicationEditor::_tree_item_edited() {
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TreeItem *ti = tree->get_edited();
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if (!ti || config.is_null()) {
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return;
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}
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int column = tree->get_edited_column();
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ERR_FAIL_COND(column < 1 || column > 2);
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const NodePath prop = ti->get_metadata(0);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (column == 1) {
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undo_redo->create_action(TTR("Set spawn property"));
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bool value = ti->is_checked(column);
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undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
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undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
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undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 0 : 1);
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undo_redo->commit_action();
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} else if (column == 2) {
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undo_redo->create_action(TTR("Set sync property"));
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int value = ti->get_range(column);
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int old_value = config->property_get_replication_mode(prop);
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// We have a hard limit of 64 watchable properties per synchronizer.
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if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
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EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
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ti->set_range(column, old_value);
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return;
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}
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undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
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undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
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undo_redo->add_do_method(this, "_update_value", prop, column, value);
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undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
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undo_redo->commit_action();
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} else {
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ERR_FAIL();
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}
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}
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void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
|
|
if (!ti) {
|
|
return;
|
|
}
|
|
deleting = ti->get_metadata(0);
|
|
delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
|
|
delete_dialog->popup_centered();
|
|
}
|
|
|
|
void ReplicationEditor::_dialog_closed(bool p_confirmed) {
|
|
if (deleting.is_empty() || config.is_null()) {
|
|
return;
|
|
}
|
|
if (p_confirmed) {
|
|
const NodePath prop = deleting;
|
|
int idx = config->property_get_index(prop);
|
|
bool spawn = config->property_get_spawn(prop);
|
|
SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Remove Property"));
|
|
undo_redo->add_do_method(config.ptr(), "remove_property", prop);
|
|
undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
|
|
undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
|
|
undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
|
|
undo_redo->add_do_method(this, "_update_config");
|
|
undo_redo->add_undo_method(this, "_update_config");
|
|
undo_redo->commit_action();
|
|
}
|
|
deleting = NodePath();
|
|
}
|
|
|
|
void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
|
|
if (!tree->get_root()) {
|
|
return;
|
|
}
|
|
TreeItem *ti = tree->get_root()->get_first_child();
|
|
while (ti) {
|
|
if (ti->get_metadata(0).operator NodePath() == p_prop) {
|
|
if (p_column == 1) {
|
|
ti->set_checked(p_column, p_value != 0);
|
|
} else if (p_column == 2) {
|
|
ti->set_range(p_column, p_value);
|
|
}
|
|
return;
|
|
}
|
|
ti = ti->get_next();
|
|
}
|
|
}
|
|
|
|
void ReplicationEditor::_update_config() {
|
|
deleting = NodePath();
|
|
tree->clear();
|
|
tree->create_item();
|
|
drop_label->set_visible(true);
|
|
if (!config.is_valid()) {
|
|
return;
|
|
}
|
|
TypedArray<NodePath> props = config->get_properties();
|
|
if (props.size()) {
|
|
drop_label->set_visible(false);
|
|
}
|
|
for (int i = 0; i < props.size(); i++) {
|
|
const NodePath path = props[i];
|
|
_add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
|
|
}
|
|
}
|
|
|
|
void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
|
|
if (current == p_sync) {
|
|
return;
|
|
}
|
|
current = p_sync;
|
|
if (current) {
|
|
config = current->get_replication_config();
|
|
} else {
|
|
config.unref();
|
|
}
|
|
_update_config();
|
|
}
|
|
|
|
Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
|
|
if (!p_node || !has_theme_icon(p_node->get_class(), EditorStringName(EditorIcons))) {
|
|
return get_theme_icon(SNAME("ImportFail"), EditorStringName(EditorIcons));
|
|
}
|
|
return get_theme_icon(p_node->get_class(), EditorStringName(EditorIcons));
|
|
}
|
|
|
|
static bool can_sync(const Variant &p_var) {
|
|
switch (p_var.get_type()) {
|
|
case Variant::RID:
|
|
case Variant::OBJECT:
|
|
return false;
|
|
case Variant::ARRAY: {
|
|
const Array &arr = p_var;
|
|
if (arr.is_typed()) {
|
|
const uint32_t type = arr.get_typed_builtin();
|
|
return (type != Variant::RID) && (type != Variant::OBJECT);
|
|
}
|
|
return true;
|
|
}
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
|
|
String prop = String(p_property);
|
|
TreeItem *item = tree->create_item();
|
|
item->set_selectable(0, false);
|
|
item->set_selectable(1, false);
|
|
item->set_selectable(2, false);
|
|
item->set_selectable(3, false);
|
|
item->set_text(0, prop);
|
|
item->set_metadata(0, prop);
|
|
Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
|
|
Ref<Texture2D> icon = _get_class_icon(root_node);
|
|
if (root_node) {
|
|
String path = prop.substr(0, prop.find(":"));
|
|
String subpath = prop.substr(path.size());
|
|
Node *node = root_node->get_node_or_null(path);
|
|
if (!node) {
|
|
node = root_node;
|
|
}
|
|
item->set_text(0, String(node->get_name()) + ":" + subpath);
|
|
icon = _get_class_icon(node);
|
|
bool valid = false;
|
|
Variant value = node->get(subpath, &valid);
|
|
if (valid && !can_sync(value)) {
|
|
item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), EditorStringName(EditorIcons)));
|
|
item->set_tooltip_text(0, TTR("Property of this type not supported."));
|
|
} else {
|
|
item->set_icon(0, icon);
|
|
}
|
|
} else {
|
|
item->set_icon(0, icon);
|
|
}
|
|
item->add_button(3, get_theme_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
|
|
item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
|
|
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
|
|
item->set_checked(1, p_spawn);
|
|
item->set_editable(1, true);
|
|
item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
|
|
item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
|
|
item->set_range_config(2, 0, 2, 1);
|
|
item->set_text(2, TTR("Never", "Replication Mode") + "," + TTR("Always", "Replication Mode") + "," + TTR("On Change", "Replication Mode"));
|
|
item->set_range(2, (int)p_mode);
|
|
item->set_editable(2, true);
|
|
}
|