godot/core/string/translation_domain.cpp

166 lines
6.5 KiB
C++

/**************************************************************************/
/* translation_domain.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "translation_domain.h"
#include "core/string/translation.h"
#include "core/string/translation_server.h"
StringName TranslationDomain::get_message_from_translations(const String &p_locale, const StringName &p_message, const StringName &p_context) const {
StringName res;
int best_score = 0;
for (const Ref<Translation> &E : translations) {
ERR_CONTINUE(E.is_null());
int score = TranslationServer::get_singleton()->compare_locales(p_locale, E->get_locale());
if (score > 0 && score >= best_score) {
const StringName r = E->get_message(p_message, p_context);
if (!r) {
continue;
}
res = r;
best_score = score;
if (score == 10) {
break; // Exact match, skip the rest.
}
}
}
return res;
}
StringName TranslationDomain::get_message_from_translations(const String &p_locale, const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
StringName res;
int best_score = 0;
for (const Ref<Translation> &E : translations) {
ERR_CONTINUE(E.is_null());
int score = TranslationServer::get_singleton()->compare_locales(p_locale, E->get_locale());
if (score > 0 && score >= best_score) {
const StringName r = E->get_plural_message(p_message, p_message_plural, p_n, p_context);
if (!r) {
continue;
}
res = r;
best_score = score;
if (score == 10) {
break; // Exact match, skip the rest.
}
}
}
return res;
}
PackedStringArray TranslationDomain::get_loaded_locales() const {
PackedStringArray locales;
for (const Ref<Translation> &E : translations) {
ERR_CONTINUE(E.is_null());
locales.push_back(E->get_locale());
}
return locales;
}
Ref<Translation> TranslationDomain::get_translation_object(const String &p_locale) const {
Ref<Translation> res;
int best_score = 0;
for (const Ref<Translation> &E : translations) {
ERR_CONTINUE(E.is_null());
int score = TranslationServer::get_singleton()->compare_locales(p_locale, E->get_locale());
if (score > 0 && score >= best_score) {
res = E;
best_score = score;
if (score == 10) {
break; // Exact match, skip the rest.
}
}
}
return res;
}
void TranslationDomain::add_translation(const Ref<Translation> &p_translation) {
translations.insert(p_translation);
}
void TranslationDomain::remove_translation(const Ref<Translation> &p_translation) {
translations.erase(p_translation);
}
void TranslationDomain::clear() {
translations.clear();
}
StringName TranslationDomain::translate(const StringName &p_message, const StringName &p_context) const {
const String &locale = TranslationServer::get_singleton()->get_locale();
StringName res = get_message_from_translations(locale, p_message, p_context);
const String &fallback = TranslationServer::get_singleton()->get_fallback_locale();
if (!res && fallback.length() >= 2) {
res = get_message_from_translations(fallback, p_message, p_context);
}
if (!res) {
return p_message;
}
return res;
}
StringName TranslationDomain::translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
const String &locale = TranslationServer::get_singleton()->get_locale();
StringName res = get_message_from_translations(locale, p_message, p_message_plural, p_n, p_context);
const String &fallback = TranslationServer::get_singleton()->get_fallback_locale();
if (!res && fallback.length() >= 2) {
res = get_message_from_translations(fallback, p_message, p_message_plural, p_n, p_context);
}
if (!res) {
if (p_n == 1) {
return p_message;
}
return p_message_plural;
}
return res;
}
void TranslationDomain::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_translation_object", "locale"), &TranslationDomain::get_translation_object);
ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationDomain::add_translation);
ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationDomain::remove_translation);
ClassDB::bind_method(D_METHOD("clear"), &TranslationDomain::clear);
ClassDB::bind_method(D_METHOD("translate", "message", "context"), &TranslationDomain::translate, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("translate_plural", "message", "message_plural", "n", "context"), &TranslationDomain::translate_plural, DEFVAL(StringName()));
}
TranslationDomain::TranslationDomain() {
}