67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
/**************************************************************************/
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/* fog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifdef GLES3_ENABLED
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#include "fog.h"
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using namespace GLES3;
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/* FOG */
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RID Fog::fog_volume_allocate() {
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return RID();
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}
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void Fog::fog_volume_initialize(RID p_rid) {
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}
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void Fog::fog_volume_free(RID p_rid) {
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}
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void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
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}
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void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
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}
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void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
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}
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AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
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return AABB();
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}
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RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
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return RS::FOG_VOLUME_SHAPE_BOX;
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}
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#endif // GLES3_ENABLED
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