105 lines
4.6 KiB
C++
105 lines
4.6 KiB
C++
/**************************************************************************/
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/* godot_webxr.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_WEBXR_H
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#define GODOT_WEBXR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stddef.h>
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enum WebXRInputEvent {
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WEBXR_INPUT_EVENT_SELECTSTART,
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WEBXR_INPUT_EVENT_SELECTEND,
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WEBXR_INPUT_EVENT_SQUEEZESTART,
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WEBXR_INPUT_EVENT_SQUEEZEEND,
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};
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typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported);
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typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type, char *p_enabled_features, char *p_environment_blend_mode);
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typedef void (*GodotWebXREndedCallback)();
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typedef void (*GodotWebXRFailedCallback)(char *p_message);
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typedef void (*GodotWebXRInputEventCallback)(int p_event_type, int p_input_source_id);
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typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name);
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extern int godot_webxr_is_supported();
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extern void godot_webxr_is_session_supported(const char *p_session_mode, GodotWebXRSupportedCallback p_callback);
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extern void godot_webxr_initialize(
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const char *p_session_mode,
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const char *p_required_features,
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const char *p_optional_features,
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const char *p_requested_reference_space_types,
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GodotWebXRStartedCallback p_on_session_started,
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GodotWebXREndedCallback p_on_session_ended,
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GodotWebXRFailedCallback p_on_session_failed,
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GodotWebXRInputEventCallback p_on_input_event,
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GodotWebXRSimpleEventCallback p_on_simple_event);
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extern void godot_webxr_uninitialize();
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extern int godot_webxr_get_view_count();
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extern bool godot_webxr_get_render_target_size(int *r_size);
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extern bool godot_webxr_get_transform_for_view(int p_view, float *r_transform);
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extern bool godot_webxr_get_projection_for_view(int p_view, float *r_transform);
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extern unsigned int godot_webxr_get_color_texture();
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extern unsigned int godot_webxr_get_depth_texture();
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extern unsigned int godot_webxr_get_velocity_texture();
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extern bool godot_webxr_update_input_source(
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int p_input_source_id,
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float *r_target_pose,
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int *r_target_ray_mode,
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int *r_touch_index,
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int *r_has_grip_pose,
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float *r_grip_pose,
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int *r_has_standard_mapping,
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int *r_button_count,
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float *r_buttons,
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int *r_axes_count,
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float *r_axes,
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int *r_has_hand_data,
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float *r_hand_joints,
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float *r_hand_radii);
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extern char *godot_webxr_get_visibility_state();
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extern int godot_webxr_get_bounds_geometry(float **r_points);
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extern float godot_webxr_get_frame_rate();
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extern void godot_webxr_update_target_frame_rate(float p_frame_rate);
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extern int godot_webxr_get_supported_frame_rates(float **r_frame_rates);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_WEBXR_H
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