godot/tests/scene/test_navigation_region_2d.h

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C++

/**************************************************************************/
/* test_navigation_region_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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#ifndef TEST_NAVIGATION_REGION_2D_H
#define TEST_NAVIGATION_REGION_2D_H
#include "scene/2d/navigation_region_2d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestNavigationRegion2D {
TEST_SUITE("[Navigation]") {
TEST_CASE("[SceneTree][NavigationRegion2D] New region should have valid RID") {
NavigationRegion2D *region_node = memnew(NavigationRegion2D);
CHECK(region_node->get_rid().is_valid());
memdelete(region_node);
}
}
} //namespace TestNavigationRegion2D
#endif // TEST_NAVIGATION_REGION_2D_H