godot/thirdparty/embree/kernels/bvh/bvh_node_ref.h

243 lines
9.4 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
#include "../common/alloc.h"
#include "../common/accel.h"
#include "../common/device.h"
#include "../common/scene.h"
#include "../geometry/primitive.h"
#include "../common/ray.h"
namespace embree
{
/* BVH node reference with bounds */
template<typename NodeRef>
struct BVHNodeRecord
{
__forceinline BVHNodeRecord() {}
__forceinline BVHNodeRecord(NodeRef ref, const BBox3fa& bounds) : ref(ref), bounds((BBox3fx)bounds) {}
__forceinline BVHNodeRecord(NodeRef ref, const BBox3fx& bounds) : ref(ref), bounds(bounds) {}
NodeRef ref;
BBox3fx bounds;
};
template<typename NodeRef>
struct BVHNodeRecordMB
{
__forceinline BVHNodeRecordMB() {}
__forceinline BVHNodeRecordMB(NodeRef ref, const LBBox3fa& lbounds) : ref(ref), lbounds(lbounds) {}
NodeRef ref;
LBBox3fa lbounds;
};
template<typename NodeRef>
struct BVHNodeRecordMB4D
{
__forceinline BVHNodeRecordMB4D() {}
__forceinline BVHNodeRecordMB4D(NodeRef ref, const LBBox3fa& lbounds, const BBox1f& dt) : ref(ref), lbounds(lbounds), dt(dt) {}
NodeRef ref;
LBBox3fa lbounds;
BBox1f dt;
};
template<typename NodeRef, int N> struct BaseNode_t;
template<typename NodeRef, int N> struct AABBNode_t;
template<typename NodeRef, int N> struct AABBNodeMB_t;
template<typename NodeRef, int N> struct AABBNodeMB4D_t;
template<typename NodeRef, int N> struct OBBNode_t;
template<typename NodeRef, int N> struct OBBNodeMB_t;
template<typename NodeRef, int N> struct QuantizedNode_t;
template<typename NodeRef, int N> struct QuantizedNodeMB_t;
/*! Pointer that points to a node or a list of primitives */
template<int N>
struct NodeRefPtr
{
//template<int NN> friend class BVHN;
/*! Number of bytes the nodes and primitives are minimally aligned to.*/
static const size_t byteAlignment = 16;
static const size_t byteNodeAlignment = 4*N;
/*! highest address bit is used as barrier for some algorithms */
static const size_t barrier_mask = (1LL << (8*sizeof(size_t)-1));
/*! Masks the bits that store the number of items per leaf. */
static const size_t align_mask = byteAlignment-1;
static const size_t items_mask = byteAlignment-1;
/*! different supported node types */
static const size_t tyAABBNode = 0;
static const size_t tyAABBNodeMB = 1;
static const size_t tyAABBNodeMB4D = 6;
static const size_t tyOBBNode = 2;
static const size_t tyOBBNodeMB = 3;
static const size_t tyQuantizedNode = 5;
static const size_t tyLeaf = 8;
/*! Empty node */
static const size_t emptyNode = tyLeaf;
/*! Invalid node, used as marker in traversal */
static const size_t invalidNode = (((size_t)-1) & (~items_mask)) | (tyLeaf+0);
static const size_t popRay = (((size_t)-1) & (~items_mask)) | (tyLeaf+1);
/*! Maximum number of primitive blocks in a leaf. */
static const size_t maxLeafBlocks = items_mask-tyLeaf;
/*! Default constructor */
__forceinline NodeRefPtr () {}
/*! Construction from integer */
__forceinline NodeRefPtr (size_t ptr) : ptr(ptr) {}
/*! Cast to size_t */
__forceinline operator size_t() const { return ptr; }
/*! Sets the barrier bit. */
__forceinline void setBarrier() {
#if defined(__64BIT__)
assert(!isBarrier());
ptr |= barrier_mask;
#else
assert(false);
#endif
}
/*! Clears the barrier bit. */
__forceinline void clearBarrier() {
#if defined(__64BIT__)
ptr &= ~barrier_mask;
#else
assert(false);
#endif
}
/*! Checks if this is an barrier. A barrier tells the top level tree rotations how deep to enter the tree. */
__forceinline bool isBarrier() const { return (ptr & barrier_mask) != 0; }
/*! checks if this is a leaf */
__forceinline size_t isLeaf() const { return ptr & tyLeaf; }
/*! returns node type */
__forceinline int type() const { return ptr & (size_t)align_mask; }
/*! checks if this is a node */
__forceinline int isAABBNode() const { return (ptr & (size_t)align_mask) == tyAABBNode; }
/*! checks if this is a motion blur node */
__forceinline int isAABBNodeMB() const { return (ptr & (size_t)align_mask) == tyAABBNodeMB; }
/*! checks if this is a 4D motion blur node */
__forceinline int isAABBNodeMB4D() const { return (ptr & (size_t)align_mask) == tyAABBNodeMB4D; }
/*! checks if this is a node with unaligned bounding boxes */
__forceinline int isOBBNode() const { return (ptr & (size_t)align_mask) == tyOBBNode; }
/*! checks if this is a motion blur node with unaligned bounding boxes */
__forceinline int isOBBNodeMB() const { return (ptr & (size_t)align_mask) == tyOBBNodeMB; }
/*! checks if this is a quantized node */
__forceinline int isQuantizedNode() const { return (ptr & (size_t)align_mask) == tyQuantizedNode; }
/*! Encodes a node */
static __forceinline NodeRefPtr encodeNode(AABBNode_t<NodeRefPtr,N>* node) {
assert(!((size_t)node & align_mask));
return NodeRefPtr((size_t) node);
}
static __forceinline NodeRefPtr encodeNode(AABBNodeMB_t<NodeRefPtr,N>* node) {
assert(!((size_t)node & align_mask));
return NodeRefPtr((size_t) node | tyAABBNodeMB);
}
static __forceinline NodeRefPtr encodeNode(AABBNodeMB4D_t<NodeRefPtr,N>* node) {
assert(!((size_t)node & align_mask));
return NodeRefPtr((size_t) node | tyAABBNodeMB4D);
}
/*! Encodes an unaligned node */
static __forceinline NodeRefPtr encodeNode(OBBNode_t<NodeRefPtr,N>* node) {
return NodeRefPtr((size_t) node | tyOBBNode);
}
/*! Encodes an unaligned motion blur node */
static __forceinline NodeRefPtr encodeNode(OBBNodeMB_t<NodeRefPtr,N>* node) {
return NodeRefPtr((size_t) node | tyOBBNodeMB);
}
/*! Encodes a leaf */
static __forceinline NodeRefPtr encodeLeaf(void* tri, size_t num) {
assert(!((size_t)tri & align_mask));
assert(num <= maxLeafBlocks);
return NodeRefPtr((size_t)tri | (tyLeaf+min(num,(size_t)maxLeafBlocks)));
}
/*! Encodes a leaf */
static __forceinline NodeRefPtr encodeTypedLeaf(void* ptr, size_t ty) {
assert(!((size_t)ptr & align_mask));
return NodeRefPtr((size_t)ptr | (tyLeaf+ty));
}
/*! returns base node pointer */
__forceinline BaseNode_t<NodeRefPtr,N>* baseNode()
{
assert(!isLeaf());
return (BaseNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask);
}
__forceinline const BaseNode_t<NodeRefPtr,N>* baseNode() const
{
assert(!isLeaf());
return (const BaseNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask);
}
/*! returns node pointer */
__forceinline AABBNode_t<NodeRefPtr,N>* getAABBNode() { assert(isAABBNode()); return ( AABBNode_t<NodeRefPtr,N>*)ptr; }
__forceinline const AABBNode_t<NodeRefPtr,N>* getAABBNode() const { assert(isAABBNode()); return (const AABBNode_t<NodeRefPtr,N>*)ptr; }
/*! returns motion blur node pointer */
__forceinline AABBNodeMB_t<NodeRefPtr,N>* getAABBNodeMB() { assert(isAABBNodeMB() || isAABBNodeMB4D()); return ( AABBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
__forceinline const AABBNodeMB_t<NodeRefPtr,N>* getAABBNodeMB() const { assert(isAABBNodeMB() || isAABBNodeMB4D()); return (const AABBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
/*! returns 4D motion blur node pointer */
__forceinline AABBNodeMB4D_t<NodeRefPtr,N>* getAABBNodeMB4D() { assert(isAABBNodeMB4D()); return ( AABBNodeMB4D_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
__forceinline const AABBNodeMB4D_t<NodeRefPtr,N>* getAABBNodeMB4D() const { assert(isAABBNodeMB4D()); return (const AABBNodeMB4D_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
/*! returns unaligned node pointer */
__forceinline OBBNode_t<NodeRefPtr,N>* ungetAABBNode() { assert(isOBBNode()); return ( OBBNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
__forceinline const OBBNode_t<NodeRefPtr,N>* ungetAABBNode() const { assert(isOBBNode()); return (const OBBNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
/*! returns unaligned motion blur node pointer */
__forceinline OBBNodeMB_t<NodeRefPtr,N>* ungetAABBNodeMB() { assert(isOBBNodeMB()); return ( OBBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
__forceinline const OBBNodeMB_t<NodeRefPtr,N>* ungetAABBNodeMB() const { assert(isOBBNodeMB()); return (const OBBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
/*! returns quantized node pointer */
__forceinline QuantizedNode_t<NodeRefPtr,N>* quantizedNode() { assert(isQuantizedNode()); return ( QuantizedNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask ); }
__forceinline const QuantizedNode_t<NodeRefPtr,N>* quantizedNode() const { assert(isQuantizedNode()); return (const QuantizedNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask ); }
/*! returns leaf pointer */
__forceinline char* leaf(size_t& num) const {
assert(isLeaf());
num = (ptr & (size_t)items_mask)-tyLeaf;
return (char*)(ptr & ~(size_t)align_mask);
}
/*! clear all bit flags */
__forceinline void clearFlags() {
ptr &= ~(size_t)align_mask;
}
/*! returns the wideness */
__forceinline size_t getN() const { return N; }
public:
size_t ptr;
};
}