godot/thirdparty/glslang/SPIRV/GLSL.std.450.h

132 lines
4.0 KiB
C++

/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/
#ifndef GLSLstd450_H
#define GLSLstd450_H
static const int GLSLstd450Version = 100;
static const int GLSLstd450Revision = 1;
enum GLSLstd450 {
GLSLstd450Bad = 0, // Don't use
GLSLstd450Round = 1,
GLSLstd450RoundEven = 2,
GLSLstd450Trunc = 3,
GLSLstd450FAbs = 4,
GLSLstd450SAbs = 5,
GLSLstd450FSign = 6,
GLSLstd450SSign = 7,
GLSLstd450Floor = 8,
GLSLstd450Ceil = 9,
GLSLstd450Fract = 10,
GLSLstd450Radians = 11,
GLSLstd450Degrees = 12,
GLSLstd450Sin = 13,
GLSLstd450Cos = 14,
GLSLstd450Tan = 15,
GLSLstd450Asin = 16,
GLSLstd450Acos = 17,
GLSLstd450Atan = 18,
GLSLstd450Sinh = 19,
GLSLstd450Cosh = 20,
GLSLstd450Tanh = 21,
GLSLstd450Asinh = 22,
GLSLstd450Acosh = 23,
GLSLstd450Atanh = 24,
GLSLstd450Atan2 = 25,
GLSLstd450Pow = 26,
GLSLstd450Exp = 27,
GLSLstd450Log = 28,
GLSLstd450Exp2 = 29,
GLSLstd450Log2 = 30,
GLSLstd450Sqrt = 31,
GLSLstd450InverseSqrt = 32,
GLSLstd450Determinant = 33,
GLSLstd450MatrixInverse = 34,
GLSLstd450Modf = 35, // second operand needs an OpVariable to write to
GLSLstd450ModfStruct = 36, // no OpVariable operand
GLSLstd450FMin = 37,
GLSLstd450UMin = 38,
GLSLstd450SMin = 39,
GLSLstd450FMax = 40,
GLSLstd450UMax = 41,
GLSLstd450SMax = 42,
GLSLstd450FClamp = 43,
GLSLstd450UClamp = 44,
GLSLstd450SClamp = 45,
GLSLstd450FMix = 46,
GLSLstd450IMix = 47, // Reserved
GLSLstd450Step = 48,
GLSLstd450SmoothStep = 49,
GLSLstd450Fma = 50,
GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to
GLSLstd450FrexpStruct = 52, // no OpVariable operand
GLSLstd450Ldexp = 53,
GLSLstd450PackSnorm4x8 = 54,
GLSLstd450PackUnorm4x8 = 55,
GLSLstd450PackSnorm2x16 = 56,
GLSLstd450PackUnorm2x16 = 57,
GLSLstd450PackHalf2x16 = 58,
GLSLstd450PackDouble2x32 = 59,
GLSLstd450UnpackSnorm2x16 = 60,
GLSLstd450UnpackUnorm2x16 = 61,
GLSLstd450UnpackHalf2x16 = 62,
GLSLstd450UnpackSnorm4x8 = 63,
GLSLstd450UnpackUnorm4x8 = 64,
GLSLstd450UnpackDouble2x32 = 65,
GLSLstd450Length = 66,
GLSLstd450Distance = 67,
GLSLstd450Cross = 68,
GLSLstd450Normalize = 69,
GLSLstd450FaceForward = 70,
GLSLstd450Reflect = 71,
GLSLstd450Refract = 72,
GLSLstd450FindILsb = 73,
GLSLstd450FindSMsb = 74,
GLSLstd450FindUMsb = 75,
GLSLstd450InterpolateAtCentroid = 76,
GLSLstd450InterpolateAtSample = 77,
GLSLstd450InterpolateAtOffset = 78,
GLSLstd450NMin = 79,
GLSLstd450NMax = 80,
GLSLstd450NClamp = 81,
GLSLstd450Count
};
#endif // #ifndef GLSLstd450_H