godot/scene/resources/physics_material.cpp
AndreaCatania 5f66734d2d Implemented physics material
Hidden a function

Fixed travis static check
2018-05-11 03:23:09 +02:00

95 lines
4.1 KiB
C++

/*************************************************************************/
/* physics_material.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_material.h"
bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "bounce") {
set_bounce(p_value);
} else if (p_name == "bounce_combine_mode") {
set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
} else if (p_name == "friction") {
set_friction(p_value);
} else if (p_name == "friction_combine_mode") {
set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
} else {
return false;
}
emit_changed();
return true;
}
bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "bounce") {
r_ret = bounce;
} else if (p_name == "bounce_combine_mode") {
r_ret = int(bounce_combine_mode);
} else if (p_name == "friction") {
r_ret = friction;
} else if (p_name == "friction_combine_mode") {
r_ret = int(friction_combine_mode);
} else {
return false;
}
return true;
}
void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "bounce"));
p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
p_list->push_back(PropertyInfo(Variant::REAL, "friction"));
p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
}
void PhysicsMaterial::_bind_methods() {}
void PhysicsMaterial::set_bounce(real_t p_val) {
bounce = p_val;
}
void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) {
bounce_combine_mode = p_val;
}
void PhysicsMaterial::set_friction(real_t p_val) {
friction = p_val;
}
void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) {
friction_combine_mode = p_val;
}
PhysicsMaterial::PhysicsMaterial() :
bounce(0),
bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX),
friction(0),
friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}