143 lines
3.3 KiB
C#
143 lines
3.3 KiB
C#
using System;
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namespace Godot.SourceGenerators
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{
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// TODO: May need to think about compatibility here. Could Godot change these values between minor versions?
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internal enum VariantType
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{
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Nil = 0,
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Bool = 1,
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Int = 2,
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Float = 3,
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String = 4,
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Vector2 = 5,
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Vector2I = 6,
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Rect2 = 7,
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Rect2I = 8,
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Vector3 = 9,
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Vector3I = 10,
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Transform2D = 11,
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Vector4 = 12,
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Vector4I = 13,
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Plane = 14,
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Quaternion = 15,
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Aabb = 16,
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Basis = 17,
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Transform3D = 18,
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Projection = 19,
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Color = 20,
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StringName = 21,
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NodePath = 22,
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Rid = 23,
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Object = 24,
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Callable = 25,
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Signal = 26,
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Dictionary = 27,
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Array = 28,
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PackedByteArray = 29,
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PackedInt32Array = 30,
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PackedInt64Array = 31,
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PackedFloat32Array = 32,
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PackedFloat64Array = 33,
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PackedStringArray = 34,
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PackedVector2Array = 35,
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PackedVector3Array = 36,
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PackedColorArray = 37,
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PackedVector4Array = 38,
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Max = 39
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}
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internal enum PropertyHint
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{
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None = 0,
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Range = 1,
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Enum = 2,
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EnumSuggestion = 3,
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ExpEasing = 4,
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Link = 5,
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Flags = 6,
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Layers2DRender = 7,
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Layers2DPhysics = 8,
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Layers2DNavigation = 9,
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Layers3DRender = 10,
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Layers3DPhysics = 11,
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Layers3DNavigation = 12,
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File = 13,
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Dir = 14,
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GlobalFile = 15,
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GlobalDir = 16,
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ResourceType = 17,
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MultilineText = 18,
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Expression = 19,
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PlaceholderText = 20,
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ColorNoAlpha = 21,
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ObjectId = 22,
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TypeString = 23,
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NodePathToEditedNode = 24,
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ObjectTooBig = 25,
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NodePathValidTypes = 26,
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SaveFile = 27,
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GlobalSaveFile = 28,
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IntIsObjectid = 29,
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IntIsPointer = 30,
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ArrayType = 31,
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LocaleId = 32,
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LocalizableString = 33,
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NodeType = 34,
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HideQuaternionEdit = 35,
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Password = 36,
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LayersAvoidance = 37,
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Max = 38
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}
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[Flags]
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internal enum PropertyUsageFlags
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{
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None = 0,
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Storage = 2,
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Editor = 4,
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Internal = 8,
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Checkable = 16,
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Checked = 32,
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Group = 64,
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Category = 128,
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Subgroup = 256,
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ClassIsBitfield = 512,
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NoInstanceState = 1024,
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RestartIfChanged = 2048,
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ScriptVariable = 4096,
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StoreIfNull = 8192,
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UpdateAllIfModified = 16384,
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ScriptDefaultValue = 32768,
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ClassIsEnum = 65536,
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NilIsVariant = 131072,
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Array = 262144,
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AlwaysDuplicate = 524288,
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NeverDuplicate = 1048576,
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HighEndGfx = 2097152,
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NodePathFromSceneRoot = 4194304,
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ResourceNotPersistent = 8388608,
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KeyingIncrements = 16777216,
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DeferredSetResource = 33554432,
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EditorInstantiateObject = 67108864,
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EditorBasicSetting = 134217728,
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ReadOnly = 268435456,
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Default = 6,
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NoEditor = 2
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}
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[Flags]
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public enum MethodFlags
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{
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Normal = 1,
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Editor = 2,
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Const = 4,
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Virtual = 8,
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Vararg = 16,
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Static = 32,
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ObjectCore = 64,
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Default = 1
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}
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}
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