godot/editor/editor_spin_slider.h
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00

58 lines
1.2 KiB
C++

#ifndef EDITOR_SPIN_SLIDER_H
#define EDITOR_SPIN_SLIDER_H
#include "scene/gui/line_edit.h"
#include "scene/gui/range.h"
#include "scene/gui/texture_rect.h"
class EditorSpinSlider : public Range {
GDCLASS(EditorSpinSlider, Range)
String label;
int updown_offset;
bool hover_updown;
bool mouse_hover;
TextureRect *grabber;
int grabber_range;
bool mouse_over_spin;
bool mouse_over_grabber;
bool grabbing_grabber;
int grabbing_from;
float grabbing_ratio;
bool grabbing_spinner_attempt;
bool grabbing_spinner;
Vector2 grabbing_spinner_mouse_pos;
LineEdit *value_input;
void _grabber_gui_input(const Ref<InputEvent> &p_event);
void _value_input_closed();
void _value_input_entered(const String &);
bool hide_slider;
protected:
void _notification(int p_what);
void _gui_input(const Ref<InputEvent> &p_event);
static void _bind_methods();
void _grabber_mouse_entered();
void _grabber_mouse_exited();
public:
String get_text_value() const;
void set_label(const String &p_label);
String get_label() const;
void set_hide_slider(bool p_hide);
bool is_hiding_slider() const;
virtual Size2 get_minimum_size() const;
EditorSpinSlider();
};
#endif // EDITOR_SPIN_SLIDER_H