godot/platform
Chris Weber 006410ae46 increased max touches to 32 for ios
(cherry picked from commit 54bd204377)
2023-03-14 13:59:04 +01:00
..
android Fix null-pointer dereference on Android systems when using gl_compatibility renderer. 2023-03-13 14:22:45 +01:00
ios increased max touches to 32 for ios 2023-03-14 13:59:04 +01:00
linuxbsd [Linux/X11] Add some missing keycodes/scancodes. 2023-03-14 13:59:04 +01:00
macos [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
uwp Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
web [Web] Fix some missing keycode mappings. 2023-03-13 22:00:15 +01:00
windows [Linux/X11] Add some missing keycodes/scancodes. 2023-03-14 13:59:04 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00