90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
/*************************************************************************/
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/* webrtc_multiplayer_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_MULTIPLAYER_PEER_H
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#define WEBRTC_MULTIPLAYER_PEER_H
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#include "core/multiplayer/multiplayer_peer.h"
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#include "webrtc_peer_connection.h"
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class WebRTCMultiplayerPeer : public MultiplayerPeer {
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GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer);
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protected:
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static void _bind_methods();
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private:
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enum {
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CH_RELIABLE = 0,
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CH_ORDERED = 1,
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CH_UNRELIABLE = 2,
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CH_RESERVED_MAX = 3
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};
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class ConnectedPeer : public RefCounted {
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public:
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Ref<WebRTCPeerConnection> connection;
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List<Ref<WebRTCDataChannel>> channels;
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bool connected;
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ConnectedPeer() {
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connected = false;
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for (int i = 0; i < CH_RESERVED_MAX; i++) {
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channels.push_front(Ref<WebRTCDataChannel>());
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}
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}
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};
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uint32_t unique_id = 0;
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int target_peer = 0;
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int client_count = 0;
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ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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int next_packet_peer = 0;
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bool server_compat = false;
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HashMap<int, Ref<ConnectedPeer>> peer_map;
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List<Dictionary> channels_config;
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void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
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void _find_next_peer();
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public:
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WebRTCMultiplayerPeer() {}
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~WebRTCMultiplayerPeer();
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Error initialize(int p_self_id, bool p_server_compat = false, Array p_channels_config = Array());
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Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
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void remove_peer(int p_peer_id);
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bool has_peer(int p_peer_id);
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Dictionary get_peer(int p_peer_id);
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Dictionary get_peers();
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void close();
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// PacketPeer
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Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
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Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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int get_available_packet_count() const override;
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int get_max_packet_size() const override;
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// MultiplayerPeer
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void set_target_peer(int p_peer_id) override;
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int get_unique_id() const override;
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int get_packet_peer() const override;
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bool is_server() const override;
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void poll() override;
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ConnectionStatus get_connection_status() const override;
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};
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#endif // WEBRTC_MULTIPLAYER_PEER_H
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