4c3f7d1290
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
26 lines
1.6 KiB
C++
26 lines
1.6 KiB
C++
|
|
#pragma once
|
|
|
|
#include "Vector2.h"
|
|
#include "Shape.h"
|
|
#include "Projection.h"
|
|
#include "Scanline.h"
|
|
#include "BitmapRef.hpp"
|
|
|
|
namespace msdfgen {
|
|
|
|
/// Rasterizes the shape into a monochrome bitmap.
|
|
void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO);
|
|
/// Fixes the sign of the input signed distance field, so that it matches the shape's rasterized fill.
|
|
void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO);
|
|
void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO);
|
|
void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO);
|
|
|
|
// Old version of the function API's kept for backwards compatibility
|
|
void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
|
|
void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
|
|
void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
|
|
void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
|
|
|
|
}
|