godot/modules/gltf/structures
Lyuma fd2aa564ab gltf export: Remove snapping and fix validation
Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
..
gltf_accessor.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_accessor.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
gltf_animation.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_animation.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_buffer_view.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
gltf_buffer_view.cpp gltf export: Remove snapping and fix validation 2024-03-10 06:07:46 -07:00
gltf_buffer_view.h gltf export: Remove snapping and fix validation 2024-03-10 06:07:46 -07:00
gltf_camera.cpp [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
gltf_camera.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_mesh.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gltf_mesh.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gltf_node.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_node.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_skeleton.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_skeleton.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_skin.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gltf_skin.h Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
gltf_texture.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_texture.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
gltf_texture_sampler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_texture_sampler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00