godot/platform
Fabio Alessandrelli 53ce3f64ad
[HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.

(cherry picked from commit 470496d8d4)
2021-11-30 12:20:19 +01:00
..
android Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
iphone Add off-screen GL context 2021-11-09 12:19:12 +01:00
javascript [HTML5] Fix multi-touch input handling. 2021-11-30 12:20:19 +01:00
osx [macOS] Fix driver crash when enabling per-pixel transparency on M1 macs. 2021-11-30 11:44:13 +02:00
server [3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
uwp Remove unimplemented methods 2021-11-18 12:47:36 +00:00
windows Fix data directory of unnamed projects 2021-11-18 13:47:52 +01:00
x11 Add support for PowerPC family 2021-11-15 17:22:46 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00