Godot Engine – Multi-platform 2D and 3D game engine
Go to file
volzhs 00b0f3dfde Fix crash when using Directory.dir_exists(path) on Android
(cherry picked from commit 4a57821349)
2016-10-17 20:50:57 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Properly handle absolute paths in Globals::localize_path 2016-10-17 20:49:12 +02:00
doc Fixed Particle2D docs - radians to degrees for some params 2016-10-17 20:49:52 +02:00
drivers Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-09 17:33:20 +02:00
main Allow whitespace in Gamepad mappings. 2016-10-17 20:50:43 +02:00
modules Adapt overlooked instances of zero-based column numbers 2016-10-17 20:49:28 +02:00
platform Fix crash when using Directory.dir_exists(path) on Android 2016-10-17 20:50:57 +02:00
scene Add "button_selected" signal to ButtonGroup 2016-10-17 20:48:36 +02:00
servers Bindings: Fix missing default value 2016-10-17 20:43:25 +02:00
tools Add option for root node name on Import 3D scene window 2016-10-17 20:50:20 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-09 17:40:25 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix Android build detection on Windows 2016-10-17 20:43:03 +02:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge