godot/core/input
Rémi Verschelde b70e4fc0f3 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
..
SCsub SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-18 15:42:48 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
input.cpp Input: Make `get_action_raw_strength` print error when the action doesn't exist 2022-06-28 15:58:26 +02:00
input.h Input: Re-enable input accumulation by default 2022-07-03 12:16:16 +02:00
input_builders.py
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp [macOS, Windows, X11] Add stylus inverted/eraser support to 2022-07-04 10:36:53 -07:00
input_event.h [macOS, Windows, X11] Add stylus inverted/eraser support to 2022-07-04 10:36:53 -07:00
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00