e52ed6d89e
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now). |
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.. | ||
doc_classes | ||
SCsub | ||
config.py | ||
emws_client.cpp | ||
emws_client.h | ||
emws_peer.cpp | ||
emws_peer.h | ||
emws_server.cpp | ||
emws_server.h | ||
library_godot_websocket.js | ||
packet_buffer.h | ||
register_types.cpp | ||
register_types.h | ||
websocket_client.cpp | ||
websocket_client.h | ||
websocket_macros.h | ||
websocket_multiplayer_peer.cpp | ||
websocket_multiplayer_peer.h | ||
websocket_peer.cpp | ||
websocket_peer.h | ||
websocket_server.cpp | ||
websocket_server.h | ||
wsl_client.cpp | ||
wsl_client.h | ||
wsl_peer.cpp | ||
wsl_peer.h | ||
wsl_server.cpp | ||
wsl_server.h |