godot/modules/websocket
Fabio Alessandrelli e52ed6d89e [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 10:56:13 +01:00
..
doc_classes
SCsub [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
config.py
emws_client.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_client.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_peer.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_peer.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_server.cpp
emws_server.h
library_godot_websocket.js [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
packet_buffer.h
register_types.cpp
register_types.h
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h
wsl_client.cpp
wsl_client.h
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp
wsl_server.h