00cf862b54
Both bugs were related to how position animation tracks were adjusted in rest fixer. First bug: motion scale is applied before subtracting the origin when applying bone roll Second bug: armature scale was lost when converting basis to quaternion, leading an unscaled position offset to be added to the scaled origin. |
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.. | ||
collada.cpp | ||
collada.h | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
post_import_plugin_skeleton_renamer.cpp | ||
post_import_plugin_skeleton_renamer.h | ||
post_import_plugin_skeleton_rest_fixer.cpp | ||
post_import_plugin_skeleton_rest_fixer.h | ||
post_import_plugin_skeleton_track_organizer.cpp | ||
post_import_plugin_skeleton_track_organizer.h | ||
resource_importer_obj.cpp | ||
resource_importer_obj.h | ||
resource_importer_scene.cpp | ||
resource_importer_scene.h | ||
scene_import_settings.cpp | ||
scene_import_settings.h |