godot/scene/resources/skeleton_modification_3d_cc...

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/*************************************************************************/
/* skeleton_modification_3d_ccdik.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/resources/skeleton_modification_3d_ccdik.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("joint_data/")) {
int ccdik_data_size = ccdik_data_chain.size();
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
if (what == "bone_name") {
set_ccdik_joint_bone_name(which, p_value);
} else if (what == "bone_index") {
set_ccdik_joint_bone_index(which, p_value);
} else if (what == "ccdik_axis") {
set_ccdik_joint_ccdik_axis(which, p_value);
} else if (what == "enable_joint_constraint") {
set_ccdik_joint_enable_constraint(which, p_value);
} else if (what == "joint_constraint_angle_min") {
set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value)));
} else if (what == "joint_constraint_angle_max") {
set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value)));
} else if (what == "joint_constraint_angles_invert") {
set_ccdik_joint_constraint_invert(which, p_value);
}
return true;
}
return true;
}
bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("joint_data/")) {
const int ccdik_data_size = ccdik_data_chain.size();
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
if (what == "bone_name") {
r_ret = get_ccdik_joint_bone_name(which);
} else if (what == "bone_index") {
r_ret = get_ccdik_joint_bone_index(which);
} else if (what == "ccdik_axis") {
r_ret = get_ccdik_joint_ccdik_axis(which);
} else if (what == "enable_joint_constraint") {
r_ret = get_ccdik_joint_enable_constraint(which);
} else if (what == "joint_constraint_angle_min") {
r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which));
} else if (what == "joint_constraint_angle_max") {
r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which));
} else if (what == "joint_constraint_angles_invert") {
r_ret = get_ccdik_joint_constraint_invert(which);
}
return true;
}
return true;
}
void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
String base_string = "joint_data/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis",
PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (ccdik_data_chain[i].enable_constraint) {
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
}
}
}
void SkeletonModification3DCCDIK::_execute(real_t p_delta) {
ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
"Modification is not setup and therefore cannot execute!");
if (!enabled) {
return;
}
if (target_node_cache.is_null()) {
_print_execution_error(true, "Target cache is out of date. Attempting to update");
update_target_cache();
return;
}
if (tip_node_cache.is_null()) {
_print_execution_error(true, "Tip cache is out of date. Attempting to update");
update_tip_cache();
return;
}
// Reset the local bone overrides for CCDIK affected nodes
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx,
stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx),
0.0, false);
}
Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
return;
}
if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
return;
}
if (use_high_quality_solve) {
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
for (uint32_t j = i; j < ccdik_data_chain.size(); j++) {
_execute_ccdik_joint(j, node_target, node_tip);
}
}
} else {
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
_execute_ccdik_joint(i, node_target, node_tip);
}
}
execution_error_found = false;
}
void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) {
CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx];
if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(),
"CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) {
return;
}
Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx));
Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform()));
Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()));
if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) {
return;
}
// Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities)
// Convert the 3D position to a 2D position so we can use Atan2 (via the angle function)
// to know how much rotation we need on the given axis to place the tip at the target.
Vector2 tip_pos_2d;
Vector2 target_pos_2d;
if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z);
target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z);
bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle());
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x);
target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x);
bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle());
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y);
target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y);
bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle());
} else {
// Should never happen, but...
ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
}
if (ccdik_data.enable_constraint) {
Vector3 rotation_axis;
real_t rotation_angle;
bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle);
// Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this
// when constraining.
if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
if (rotation_axis.x < 0) {
rotation_angle += Math_PI;
rotation_axis = Vector3(1, 0, 0);
}
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
if (rotation_axis.y < 0) {
rotation_angle += Math_PI;
rotation_axis = Vector3(0, 1, 0);
}
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
if (rotation_axis.z < 0) {
rotation_angle += Math_PI;
rotation_axis = Vector3(0, 0, 1);
}
} else {
// Should never happen, but...
ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
}
rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert);
bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle);
}
stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true);
stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx);
}
void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
stack = p_stack;
if (stack != nullptr) {
is_setup = true;
execution_error_found = false;
update_target_cache();
update_tip_cache();
}
}
void SkeletonModification3DCCDIK::update_target_cache() {
if (!is_setup || !stack) {
_print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
return;
}
target_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(target_node)) {
Node *node = stack->skeleton->get_node(target_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update target cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update target cache: node is not in scene tree!");
target_node_cache = node->get_instance_id();
execution_error_found = false;
}
}
}
}
void SkeletonModification3DCCDIK::update_tip_cache() {
if (!is_setup || !stack) {
_print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
return;
}
tip_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(tip_node)) {
Node *node = stack->skeleton->get_node(tip_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update tip cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update tip cache: node is not in scene tree!");
tip_node_cache = node->get_instance_id();
execution_error_found = false;
}
}
}
}
void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) {
target_node = p_target_node;
update_target_cache();
}
NodePath SkeletonModification3DCCDIK::get_target_node() const {
return target_node;
}
void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) {
tip_node = p_tip_node;
update_tip_cache();
}
NodePath SkeletonModification3DCCDIK::get_tip_node() const {
return tip_node;
}
void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) {
use_high_quality_solve = p_high_quality;
}
bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const {
return use_high_quality_solve;
}
// CCDIK joint data functions
String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
return ccdik_data_chain[p_joint_idx].bone_name;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].bone_name = p_bone_name;
if (stack) {
if (stack->skeleton) {
ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
}
}
execution_error_found = false;
notify_property_list_changed();
}
int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
return ccdik_data_chain[p_joint_idx].bone_idx;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
if (stack) {
if (stack->skeleton) {
ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
}
}
execution_error_found = false;
notify_property_list_changed();
}
int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
return ccdik_data_chain[p_joint_idx].ccdik_axis;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!");
ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis;
notify_property_list_changed();
}
bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].enable_constraint;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].enable_constraint = p_enable;
notify_property_list_changed();
}
real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].constraint_angle_min;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min;
}
real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].constraint_angle_max;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max;
}
bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].constraint_angles_invert;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert;
}
int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() {
return ccdik_data_chain.size();
}
void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) {
ERR_FAIL_COND(p_length < 0);
ccdik_data_chain.resize(p_length);
execution_error_found = false;
notify_property_list_changed();
}
void SkeletonModification3DCCDIK::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node);
ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node);
ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node);
ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node);
ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve);
ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve);
// CCDIK joint data functions
ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert);
ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length);
ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
}
SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() {
stack = nullptr;
is_setup = false;
enabled = true;
}
SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() {
}