godot/scene/3d/physics
Raul Santos e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
..
joints Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
SCsub
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
area_3d.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
character_body_3d.cpp
character_body_3d.h
collision_object_3d.cpp Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed 2024-05-24 12:56:20 +08:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h
physical_bone_3d.cpp Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
physical_bone_3d.h
physics_body_3d.cpp
physics_body_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
rigid_body_3d.cpp Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects 2024-07-18 19:22:03 -07:00
rigid_body_3d.h
shape_cast_3d.cpp Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
shape_cast_3d.h Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
spring_arm_3d.cpp
spring_arm_3d.h
static_body_3d.cpp
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h