godot/scene/gui/code_edit.compat.inc

47 lines
3.1 KiB
C++

/**************************************************************************/
/* code_edit.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
String CodeEdit::_get_text_for_symbol_lookup_bind_compat_73196() {
return get_text_for_symbol_lookup();
}
void CodeEdit::_add_code_completion_option_compat_84906(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const Ref<Resource> &p_icon, const Variant &p_value, int p_location) {
add_code_completion_option(p_type, p_display_text, p_insert_text, p_text_color, p_icon, p_value, p_location);
}
void CodeEdit::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("get_text_for_symbol_lookup"), &CodeEdit::_get_text_for_symbol_lookup_bind_compat_73196);
ClassDB::bind_compatibility_method(D_METHOD("add_code_completion_option", "type", "display_text", "insert_text", "text_color", "icon", "value", "location"), &CodeEdit::_add_code_completion_option_compat_84906, DEFVAL(Color(1, 1, 1)), DEFVAL(Ref<Resource>()), DEFVAL(Variant::NIL), DEFVAL(LOCATION_OTHER));
}
#endif