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shaders
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Merge pull request #51376 from The-O-King/vertex_buffer_alignment
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2021-08-12 07:13:45 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
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2021-08-10 10:08:24 +02:00 |
rasterizer_scene_gles3.h
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fix 3D scene not rendered on GLES3 HTML5 export
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2021-07-08 22:03:03 +09:00 |
rasterizer_storage_gles3.cpp
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Merge pull request #51376 from The-O-King/vertex_buffer_alignment
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2021-08-12 07:13:45 +02:00 |
rasterizer_storage_gles3.h
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Add support for contrast-adaptive sharpening in 3D (GLES3 only)
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2021-06-21 15:37:31 +02:00 |
shader_compiler_gles3.cpp
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[3.x] Implemented global const array to shaders
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2021-07-26 16:29:39 +03:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Improve the shader error console output
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2021-07-17 03:00:46 +02:00 |
shader_gles3.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |