106 lines
7.7 KiB
C++
106 lines
7.7 KiB
C++
// This file is part of the FidelityFX SDK.
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//
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// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_FSR2_RESOURCES_H
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#define FFX_FSR2_RESOURCES_H
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#if defined(FFX_CPU) || defined(FFX_GPU)
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#define FFX_FSR2_RESOURCE_IDENTIFIER_NULL 0
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY 1
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR 2
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH 4
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 5
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 6
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 7
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#define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 8
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 9
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 11
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS 12
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#define FFX_FSR2_RESOURCE_IDENTIFIER_NEW_LOCKS 13
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR 14
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY 15
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 16
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT 17
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 18
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#define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 19
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#define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT 20
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 21
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 22
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 23
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 24
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 25
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 26
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#define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT 27
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#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 28
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE 29 // same as FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 29
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_1 30
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_2 31
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_3 32
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 33
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_5 34
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_6 35
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_7 36
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_8 37
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_9 38
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_10 39
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_11 40
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12 41
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 42
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#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE 43
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#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOREACTIVE 44
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#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOCOMPOSITION 45
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR 46
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR 47
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_1 48
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_1 49
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_2 50
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_2 51
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#define FFX_FSR2_RESOURCE_IDENTIFIER_PREVIOUS_DILATED_MOTION_VECTORS 52
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_1 53
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#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_2 54
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 55
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 56
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#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_INPUT_LUMA 57
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// Shading change detection mip level setting, value must be in the range [FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0, FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12]
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#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4
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#define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL (FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE - FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE)
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#define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT 58
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 0
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD 1
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS 2
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#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE 3
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#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1
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#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2
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#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4
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#define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8
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#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
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#endif //!defined( FFX_FSR2_RESOURCES_H )
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