.. |
GodotSharp
|
[Mono] Add Vector2i, Vector3i, and Rect2i
|
2020-03-17 18:03:28 -04:00 |
arguments_vector.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
base_object_glue.cpp
|
Mono/C#: Optimize the way we store GC handles for scripts
|
2020-03-17 21:51:05 +01:00 |
base_object_glue.h
|
Fix C# bindings after recent breaking changes
|
2020-03-17 16:30:04 +01:00 |
collections_glue.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
collections_glue.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
gd_glue.cpp
|
Fix C# bindings after recent breaking changes
|
2020-03-17 16:30:04 +01:00 |
gd_glue.h
|
Fix C# bindings after recent breaking changes
|
2020-03-17 16:30:04 +01:00 |
glue_header.h
|
Fix C# bindings after recent breaking changes
|
2020-03-17 16:30:04 +01:00 |
nodepath_glue.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
nodepath_glue.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
rid_glue.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
rid_glue.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
string_glue.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
string_glue.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
string_name_glue.cpp
|
Fix C# bindings after recent breaking changes
|
2020-03-17 16:30:04 +01:00 |
string_name_glue.h
|
Fix C# bindings after recent breaking changes
|
2020-03-17 16:30:04 +01:00 |