godot/scene
Rémi Verschelde 0176cc4fca
Merge pull request #46162 from gongpha/jr-_-avoid-get_tree-when-flying-colorpicker
[3.2] Avoid signal methods in ColorPicker to access the tree when it isn't in the tree
2021-02-18 13:15:12 +01:00
..
2d Fix pops in play() of both spatial audio players 2021-02-18 10:33:46 +01:00
3d add null check in MeshInstance::_mesh_changed() 2021-02-18 16:36:27 +05:30
animation add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
audio Return setseek position if one exists in get_playback_position. 2021-02-16 14:27:40 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Avoid function signals in ColorPicker to access the tree when it isn't in the tree 2021-02-18 16:57:47 +07:00
main [3.2] Add node copy-paste 2021-02-13 14:27:36 +01:00
resources Fixes crash when calling VisualShader::set_mode 2021-02-18 00:35:57 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00