godot/scene
Revan Ji 6a7d50403a Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.

(cherry picked from commit f5029e18ca)
2020-05-01 11:00:10 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
3d Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
animation Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026 2020-05-01 10:56:58 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix profiler frame number stops updating when window is minimized 2020-04-16 12:01:52 +02:00
gui Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel 2020-05-01 10:57:00 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Add set_frame, pause, and oneshot to AnimatedTexture 2020-05-01 11:00:10 +02:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00