godot/editor/debugger/editor_debugger_inspector.cpp
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00

276 lines
9.2 KiB
C++

/*************************************************************************/
/* editor_debugger_inspector.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_debugger_inspector.h"
#include "core/io/marshalls.h"
#include "core/script_debugger_remote.h"
#include "editor/editor_node.h"
#include "scene/debugger/scene_debugger.h"
bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/"))
return false;
prop_values[p_name] = p_value;
emit_signal("value_edited", remote_object_id, p_name, p_value);
return true;
}
bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
if (!prop_values.has(p_name))
return false;
r_ret = prop_values[p_name];
return true;
}
void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->clear(); //sorry, no want category
for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
String EditorDebuggerRemoteObject::get_title() {
if (remote_object_id.is_valid())
return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
else
return "<null>";
}
Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
Variant var;
_get(p_name, var);
return var;
}
void EditorDebuggerRemoteObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
}
EditorDebuggerInspector::EditorDebuggerInspector() {
variables = memnew(EditorDebuggerRemoteObject);
variables->editable = false;
}
EditorDebuggerInspector::~EditorDebuggerInspector() {
memdelete(variables);
}
void EditorDebuggerInspector::_bind_methods() {
ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
}
void EditorDebuggerInspector::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE:
connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
break;
case NOTIFICATION_ENTER_TREE:
edit(variables);
break;
default:
break;
}
}
void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
emit_signal("object_edited", p_id, p_prop, p_value);
}
void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
emit_signal("object_selected", p_object);
}
ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
EditorDebuggerRemoteObject *debugObj = NULL;
SceneDebuggerObject obj;
obj.deserialize(p_arr);
ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
if (remote_objects.has(obj.id)) {
debugObj = remote_objects[obj.id];
} else {
debugObj = memnew(EditorDebuggerRemoteObject);
debugObj->remote_object_id = obj.id;
debugObj->type_name = obj.class_name;
remote_objects[obj.id] = debugObj;
debugObj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
}
int old_prop_size = debugObj->prop_list.size();
debugObj->prop_list.clear();
int new_props_added = 0;
Set<String> changed;
for (int i = 0; i < obj.properties.size(); i++) {
PropertyInfo &pinfo = obj.properties[i].first;
Variant &var = obj.properties[i].second;
if (pinfo.type == Variant::OBJECT) {
if (var.get_type() == Variant::STRING) {
String path = var;
if (path.find("::") != -1) {
// built-in resource
String base_path = path.get_slice("::", 0);
if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
EditorNode::get_singleton()->load_scene(base_path);
}
} else {
EditorNode::get_singleton()->load_resource(base_path);
}
}
var = ResourceLoader::load(path);
if (pinfo.hint_string == "Script") {
if (debugObj->get_script() != var) {
debugObj->set_script(REF());
Ref<Script> script(var);
if (!script.is_null()) {
ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
debugObj->set_script_and_instance(var, script_instance);
}
}
}
}
}
//always add the property, since props may have been added or removed
debugObj->prop_list.push_back(pinfo);
if (!debugObj->prop_values.has(pinfo.name)) {
new_props_added++;
debugObj->prop_values[pinfo.name] = var;
} else {
if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
debugObj->prop_values[pinfo.name] = var;
changed.insert(pinfo.name);
}
}
}
if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
emit_signal("object_property_updated", debugObj->remote_object_id, E->get());
}
} else {
//full update, because props were added or removed
debugObj->update();
}
return obj.id;
}
void EditorDebuggerInspector::clear_cache() {
for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
EditorNode *editor = EditorNode::get_singleton();
if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) {
editor->push_item(NULL);
}
memdelete(E->value());
}
remote_objects.clear();
}
Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
if (remote_objects.has(p_id))
return remote_objects[p_id];
return NULL;
}
void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
ScriptDebuggerRemote::ScriptStackVariable var;
var.deserialize(p_array);
String n = var.name;
Variant v = var.value;
PropertyHint h = PROPERTY_HINT_NONE;
String hs = String();
if (v.get_type() == Variant::OBJECT) {
v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
h = PROPERTY_HINT_OBJECT_ID;
hs = "Object";
}
String type;
switch (var.type) {
case 0:
type = "Locals/";
break;
case 1:
type = "Members/";
break;
case 2:
type = "Globals/";
break;
default:
type = "Unknown/";
}
PropertyInfo pinfo;
pinfo.name = type + n;
pinfo.type = v.get_type();
pinfo.hint = h;
pinfo.hint_string = hs;
variables->prop_list.push_back(pinfo);
variables->prop_values[type + n] = v;
variables->update();
edit(variables);
}
void EditorDebuggerInspector::clear_stack_variables() {
variables->clear();
variables->update();
}
String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
return variables->get_variant(p_var);
}