godot/scene
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
..
2d Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
3d Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
main Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
resources Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00