godot/drivers
Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
..
alsa Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
convex_decomp Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
gl_context Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gles2 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
gles3 -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
png many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
pulseaudio Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
rtaudio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
unix Fix local ip addresses (interfaces) detection. 2017-05-08 22:27:06 +02:00
windows Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
xaudio2 Fix compilation for UWP 2017-04-29 20:15:59 -03:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
SCsub Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
register_driver_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_driver_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00