godot/scene
Rémi Verschelde 01efb93842
Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug
Fix physical bone is not animated in running project.
2022-06-19 09:25:46 +02:00
..
2d Fix `CPUParticles2D.emission_shape` enum hint 2022-06-18 16:06:39 +02:00
3d Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
animation Remove argument option for the `remove_animation` that no longer exists 2022-06-19 11:08:19 +08:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
main Fix previous min size affects _get_contents_minimum_size in AcceptDialog 2022-06-17 16:21:23 +08:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources [Net] Fix SceneReplicationConfig setter. 2022-06-17 13:49:36 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00