godot/platform/web
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
export SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
js Fix `HTTPClient.get_response_body_length()` incorrect on Web 2023-05-30 15:22:51 +08:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js
.eslintrc.libs.js
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
audio_driver_web.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_driver_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect.py SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
display_server_web.cpp [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server_web.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_webgl2.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
http_client_web.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
http_client_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
javascript_bridge_singleton.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_web.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
package-lock.json Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-09 13:40:10 +00:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.