godot/platform/osx
bruvzg 454fe105e6
[macOS] Improve window activation hack.
(cherry picked from commit 927105692f)
2022-01-12 16:42:24 +01:00
..
export Fix decoding UTF-8 filenames on unzipping. 2022-01-06 00:58:32 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_osx.mm [macOS] Fix crash handler not printing function names on M1 Macs. 2021-12-08 10:38:43 +01:00
detect.py Fix outdated SCons macOS build message 2021-11-15 22:37:18 +01:00
dir_access_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.cpp Fix crash on macOS (AS) when dualshock4 is removed 2021-11-25 23:13:07 +01:00
joypad_osx.h Fix crash on macOS (AS) when dualshock4 is removed 2021-11-25 23:13:07 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [macOS] Always execute editor instances using NSWorkspace to ensure app window is registered and activated correctly. 2021-11-01 11:33:30 +02:00
os_osx.mm [macOS] Improve window activation hack. 2022-01-12 16:42:24 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00