godot/platform/x11
bruvzg cb6d82a111
Fix multiple missing UTF-8 decoding.
(cherry picked from commit c69e0d16bc)
2022-01-06 21:30:41 +01:00
..
export
README.md
SCsub
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect.py
detect_prime.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
detect_prime.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_x11.cpp
joypad_linux.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Fix multiple missing UTF-8 decoding. 2022-01-06 21:30:41 +01:00
os_x11.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h

README.md

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.