godot/platform/javascript/package.json
Hugo Locurcio 816db5c215
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57)
2022-12-12 14:49:22 +01:00

28 lines
1.2 KiB
JSON

{
"name": "godot",
"private": true,
"version": "1.0.0",
"description": "Development and linting setup for Godot's HTML5 platform code",
"scripts": {
"docs": "jsdoc --template js/jsdoc2rst/ js/engine/engine.js js/engine/config.js --destination ''",
"lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules && npm run lint:tools",
"lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js",
"lint:libs": "eslint \"js/libs/*.js\" --no-eslintrc -c .eslintrc.libs.js",
"lint:modules": "eslint \"../../modules/**/*.js\" --no-eslintrc -c .eslintrc.libs.js",
"lint:tools": "eslint \"js/jsdoc2rst/**/*.js\" --no-eslintrc -c .eslintrc.engine.js",
"format": "npm run format:engine && npm run format:libs && npm run format:modules && npm run format:tools",
"format:engine": "npm run lint:engine -- --fix",
"format:libs": "npm run lint:libs -- --fix",
"format:modules": "npm run lint:modules -- --fix",
"format:tools": "npm run lint:tools -- --fix"
},
"author": "Godot Engine contributors",
"license": "MIT",
"devDependencies": {
"eslint": "^7.28.0",
"eslint-config-airbnb-base": "^14.2.1",
"eslint-plugin-import": "^2.23.4",
"jsdoc": "^3.6.7"
}
}