158 lines
6.7 KiB
C++
158 lines
6.7 KiB
C++
/*************************************************************************/
|
|
/* pluginscript_script.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef PLUGINSCRIPT_SCRIPT_H
|
|
#define PLUGINSCRIPT_SCRIPT_H
|
|
|
|
// Godot imports
|
|
|
|
#include "core/doc_data.h"
|
|
#include "core/object/script_language.h"
|
|
// PluginScript imports
|
|
#include "pluginscript_language.h"
|
|
#include <pluginscript/godot_pluginscript.h>
|
|
|
|
class PluginScript : public Script {
|
|
GDCLASS(PluginScript, Script);
|
|
|
|
friend class PluginScriptInstance;
|
|
friend class PluginScriptLanguage;
|
|
|
|
private:
|
|
godot_pluginscript_script_data *_data = nullptr;
|
|
const godot_pluginscript_script_desc *_desc = nullptr;
|
|
PluginScriptLanguage *_language = nullptr;
|
|
bool _tool = false;
|
|
bool _valid = false;
|
|
|
|
Ref<Script> _ref_base_parent;
|
|
StringName _native_parent;
|
|
SelfList<PluginScript> _script_list;
|
|
|
|
Map<StringName, int> _member_lines;
|
|
Map<StringName, Variant> _properties_default_values;
|
|
Map<StringName, PropertyInfo> _properties_info;
|
|
Map<StringName, MethodInfo> _signals_info;
|
|
Map<StringName, MethodInfo> _methods_info;
|
|
Vector<ScriptNetData> _rpc_methods;
|
|
Vector<ScriptNetData> _rpc_variables;
|
|
|
|
Set<Object *> _instances;
|
|
//exported members
|
|
String _source;
|
|
String _path;
|
|
StringName _name;
|
|
String _icon_path;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
bool inherits_script(const Ref<Script> &p_script) const override;
|
|
|
|
PluginScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error);
|
|
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Set<PlaceHolderScriptInstance *> placeholders;
|
|
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
|
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
|
|
#endif
|
|
public:
|
|
String get_script_class_name() const {
|
|
return _name;
|
|
}
|
|
|
|
String get_script_class_icon_path() const {
|
|
return _icon_path;
|
|
}
|
|
|
|
virtual bool can_instance() const override;
|
|
|
|
virtual Ref<Script> get_base_script() const override; //for script inheritance
|
|
|
|
virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
|
|
virtual ScriptInstance *instance_create(Object *p_this) override;
|
|
virtual bool instance_has(const Object *p_this) const override;
|
|
|
|
virtual bool has_source_code() const override;
|
|
virtual String get_source_code() const override;
|
|
virtual void set_source_code(const String &p_code) override;
|
|
virtual Error reload(bool p_keep_state = false) override;
|
|
// TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
|
|
virtual Error load_source_code(const String &p_path);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
|
|
static Vector<DocData::ClassDoc> docs;
|
|
return docs;
|
|
}
|
|
#endif // TOOLS_ENABLED
|
|
|
|
virtual bool has_method(const StringName &p_method) const override;
|
|
virtual MethodInfo get_method_info(const StringName &p_method) const override;
|
|
|
|
bool has_property(const StringName &p_method) const;
|
|
PropertyInfo get_property_info(const StringName &p_property) const;
|
|
|
|
bool is_tool() const override { return _tool; }
|
|
bool is_valid() const override { return true; }
|
|
|
|
virtual ScriptLanguage *get_language() const override;
|
|
|
|
virtual bool has_script_signal(const StringName &p_signal) const override;
|
|
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
|
|
|
|
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
|
|
|
|
virtual void update_exports() override;
|
|
virtual void get_script_method_list(List<MethodInfo> *r_methods) const override;
|
|
virtual void get_script_property_list(List<PropertyInfo> *r_properties) const override;
|
|
|
|
virtual int get_member_line(const StringName &p_member) const override;
|
|
|
|
virtual Vector<ScriptNetData> get_rpc_methods() const override;
|
|
virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
|
|
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
|
|
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
|
|
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
|
|
|
|
virtual Vector<ScriptNetData> get_rset_properties() const override;
|
|
virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
|
|
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
|
|
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
|
|
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
|
|
|
|
PluginScript();
|
|
void init(PluginScriptLanguage *language);
|
|
virtual ~PluginScript();
|
|
};
|
|
|
|
#endif // PLUGINSCRIPT_SCRIPT_H
|