8ab9b39707
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
88 lines
4.3 KiB
C++
88 lines
4.3 KiB
C++
/*************************************************************************/
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/* canvas_group.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "canvas_group.h"
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void CanvasGroup::set_fit_margin(float p_fit_margin) {
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ERR_FAIL_COND(p_fit_margin < 0.0);
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fit_margin = p_fit_margin;
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RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
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update();
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}
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float CanvasGroup::get_fit_margin() const {
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return fit_margin;
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}
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void CanvasGroup::set_clear_margin(float p_clear_margin) {
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ERR_FAIL_COND(p_clear_margin < 0.0);
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clear_margin = p_clear_margin;
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RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
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update();
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}
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float CanvasGroup::get_clear_margin() const {
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return clear_margin;
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}
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void CanvasGroup::set_use_mipmaps(bool p_use_mipmaps) {
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use_mipmaps = p_use_mipmaps;
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RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
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}
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bool CanvasGroup::is_using_mipmaps() const {
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return use_mipmaps;
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}
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void CanvasGroup::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_fit_margin", "fit_margin"), &CanvasGroup::set_fit_margin);
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ClassDB::bind_method(D_METHOD("get_fit_margin"), &CanvasGroup::get_fit_margin);
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ClassDB::bind_method(D_METHOD("set_clear_margin", "clear_margin"), &CanvasGroup::set_clear_margin);
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ClassDB::bind_method(D_METHOD("get_clear_margin"), &CanvasGroup::get_clear_margin);
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ClassDB::bind_method(D_METHOD("set_use_mipmaps", "use_mipmaps"), &CanvasGroup::set_use_mipmaps);
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ClassDB::bind_method(D_METHOD("is_using_mipmaps"), &CanvasGroup::is_using_mipmaps);
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ADD_GROUP("Tweaks", "");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_fit_margin", "get_fit_margin");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_clear_margin", "get_clear_margin");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "is_using_mipmaps");
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}
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CanvasGroup::CanvasGroup() {
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set_fit_margin(10.0); //sets things
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}
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CanvasGroup::~CanvasGroup() {
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}
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