godot/servers/physics_2d
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
godot_area_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_2d.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_area_pair_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_2d.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_body_direct_state_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_2d.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_body_pair_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d_bvh.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_2d_bvh.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_broad_phase_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_2d.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_collision_solver_2d_sat.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
godot_collision_solver_2d_sat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_2d.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
godot_collision_solver_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_constraint_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joints_2d.cpp PinJoint2D: fix inertia tensor, taking center of mass into account 2022-03-16 22:57:38 +01:00
godot_joints_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_2d.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_physics_server_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_shape_2d.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_space_2d.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
godot_space_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_step_2d.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_step_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00