godot/modules/visual_script/config.py
George Marques 0284727e7b
Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00

15 lines
178 B
Python

def can_build(platform):
return True
def configure(env):
pass
def get_doc_classes():
return ["VisualScriptEditor"]
def get_doc_path():
return "doc_classes"