godot/tools/editor/property_editor.h
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00

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6.5 KiB
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/*************************************************************************/
/* property_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROPERTY_EDITOR_H
#define PROPERTY_EDITOR_H
#include "scene/gui/tree.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/check_button.h"
#include "scene_tree_editor.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CustomPropertyEditor : public Popup {
OBJ_TYPE( CustomPropertyEditor, Popup );
enum {
MAX_VALUE_EDITORS=12,
MAX_ACTION_BUTTONS=5,
OBJ_MENU_LOAD=0,
OBJ_MENU_EDIT=1,
OBJ_MENU_CLEAR=2,
OBJ_MENU_MAKE_UNIQUE=3,
OBJ_MENU_COPY=4,
OBJ_MENU_PASTE=5,
OBJ_MENU_REIMPORT=6,
TYPE_BASE_ID=100
};
enum {
EASING_LINEAR,
EASING_EASE_IN,
EASING_EASE_OUT,
EASING_ZERO,
EASING_IN_OUT,
EASING_OUT_IN
};
PopupMenu *menu;
SceneTreeDialog *scene_tree;
FileDialog *file;
ConfirmationDialog *error;
String name;
Variant::Type type;
Variant v;
int hint;
String hint_text;
LineEdit *value_editor[MAX_VALUE_EDITORS];
Label *value_label[MAX_VALUE_EDITORS];
HScrollBar *scroll[4];
Button *action_buttons[MAX_ACTION_BUTTONS];
MenuButton *type_button;
Vector<String> inheritors_array;
TextureFrame *texture_preview;
ColorPicker *color_picker;
TextEdit *text_edit;
bool read_only;
Button *checks20[20];
Control *easing_draw;
Object* owner;
bool updating;
void _text_edit_changed();
void _file_selected(String p_file);
void _scroll_modified(double p_value);
void _modified(String p_string);
void _focus_enter();
void _focus_exit();
void _action_pressed(int p_which);
void _type_create_selected(int p_idx);
void _color_changed(const Color& p_color);
void _draw_easing();
void _menu_option(int p_which);
void _drag_easing(const InputEvent& p_ev);
void _node_path_selected(NodePath p_path);
void show_value_editors(int p_amount);
void config_value_editors(int p_amount, int p_columns,int p_label_w,const List<String>& p_strings);
void config_action_buttons(const List<String>& p_strings);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Variant get_variant() const;
String get_name() const;
void set_read_only(bool p_read_only) { read_only=p_read_only; }
bool edit(Object* p_owner,const String& p_name,Variant::Type p_type, const Variant& p_variant,int p_hint,String p_hint_text);
CustomPropertyEditor();
};
class PropertyEditor : public Control {
OBJ_TYPE( PropertyEditor, Control );
Tree *tree;
Label *top_label;
//Object *object;
Object* obj;
Array _prop_edited_name;
StringName _prop_edited;
bool capitalize_paths;
bool changing;
bool update_tree_pending;
bool autoclear;
bool keying;
bool read_only;
bool show_categories;
HashMap<String,String> pending;
String selected_property;
CustomPropertyEditor *custom_editor;
void _resource_edit_request();
void _custom_editor_edited();
void _custom_editor_request(bool p_arrow);
void _item_selected();
void _item_edited();
TreeItem *get_parent_node(String p_path,HashMap<String,TreeItem*>& item_paths,TreeItem *root);
void set_item_text(TreeItem *p_item, int p_type, const String& p_name, int p_hint=PROPERTY_HINT_NONE, const String& p_hint_text="");
TreeItem *find_item(TreeItem *p_item,const String& p_name);
virtual void _changed_callback(Object *p_changed,const char * p_what);
virtual void _changed_callbacks(Object *p_changed,const String& p_callback);
void _edit_button(Object *p_item, int p_column, int p_button);
void _node_removed(Node *p_node);
void _edit_set(const String& p_name, const Variant& p_value);
void _draw_flags(Object *ti,const Rect2& p_rect);
Node *get_instanced_node();
UndoRedo *undo_redo;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
String get_selected_path() const;
Tree *get_tree();
Label* get_top_label();
void hide_top_label();
void update_tree();
void update_property(const String& p_prop);
void edit(Object* p_object);
void set_keying(bool p_active);
void set_read_only(bool p_read_only) { read_only=p_read_only; custom_editor->set_read_only(p_read_only);}
void set_capitalize_paths(bool p_capitalize);
void set_autoclear(bool p_enable);
void set_show_categories(bool p_show);
PropertyEditor();
~PropertyEditor();
};
#endif